![]() |
Burning Crusade Beta Patch 2.0.2.6144 - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: Burning Crusade Beta Patch 2.0.2.6144 (/thread-3652.html) Pages:
1
2
|
Burning Crusade Beta Patch 2.0.2.6144 - Zarathustra - 11-23-2006 Quote:Don't weapon procs' PPM stay the same regardless of attack speed? Which would make Flurry, Counterweights, etc. actually increase the procrate? With catform's lightning fast attack speed, I think someone could make a case for an 8 second stun proc being overpowered as hell in that case:) If the ppm is the same regardless of attack speed... shouldn't you get the exact same number of procs if the weapon is hitting once per second as you would hitting every 3? And isn't a 3% increase amounting to the same thing in either of those cases? Burning Crusade Beta Patch 2.0.2.6144 - Kevin - 11-23-2006 Quote:If the ppm is the same regardless of attack speed... shouldn't you get the exact same number of procs if the weapon is hitting once per second as you would hitting every 3? And isn't a 3% increase amounting to the same thing in either of those cases? OK if you have a 2.0 speed weapon with a 5 PPM, you are looking at 16 2/3% chance per swing to get a proc. If you get a flurry buff, you still have a 16.6% chance to get a proc on each of those flurry swings even though those swings are faster. If with a druid getting procs it treats the cat attack speed like it does flurry you still have a 16.6% chance to get a proc per attack, but you get twice as many attacks to get that proc. It gets worse and worse the slower the weapon is. Now if they do the PPM calcs based of the druid cat speed, the calcs are a 1.0 speed weapon with 5 PPM and you only have an 8.3% chance to get a proc on each attack. I have a feeling that isn't what blizzard did and that is why things were broken. I think just left the chance calcs work off the equiped weapon but that weapon was swinging a lot faster and giving you a lot more proc chances. Burning Crusade Beta Patch 2.0.2.6144 - Zarathustra - 11-23-2006 Quote:Now if they do the PPM calcs based of the druid cat speed, the calcs are a 1.0 speed weapon with 5 PPM and you only have an 8.3% chance to get a proc on each attack. I have a feeling that isn't what blizzard did and that is why things were broken. You may have just hit the nail on the head. It seems standard Blizzard practice nowadays to treat the symptom and not the problem. Wouldn't surprise me if the procs on weapons were balanced on weapon speed only, rather than actual attack speed. *sighs* Burning Crusade Beta Patch 2.0.2.6144 - Kevin - 11-23-2006 Quote:You may have just hit the nail on the head. It seems standard Blizzard practice nowadays to treat the symptom and not the problem. Wouldn't surprise me if the procs on weapons were balanced on weapon speed only, rather than actual attack speed. I know they are based on weapon speed right now. I know that flurry will grant you more procs than if you didn't have it. There are data sets out there that show this pretty well and I don't have a problem with that. It gives those people who spec to get more speed a little more edge. I'm fine with that. And all they would need to do for druids is just consider the enchant or proc to be on the natural weapons, the claws, of the forms to fix it, but since it doesn't work that way now for anything else I doubt they changed it for druids, hence the problems. But yeah, Blizzard likes band aids (50% global physical resist in D2 anyone...) they always have. Or at least pretty much any initial solution to a problem is of this nature. But often times they simply leave it at that and never get to the root. WoW has been better about this, but it still shows. Burning Crusade Beta Patch 2.0.2.6144 - Ruvanal - 11-23-2006 Quote:I know they are based on weapon speed right now. I know that flurry will grant you more procs than if you didn't have it. There are data sets out there that show this pretty well and I don't have a problem with that. It gives those people who spec to get more speed a little more edge. I'm fine with that. And all they would need to do for druids is just consider the enchant or proc to be on the natural weapons, the claws, of the forms to fix it, but since it doesn't work that way now for anything else I doubt they changed it for druids, hence the problems. And this is where the root of the problem is and why they will not have a quick fix for it. When the enchant is put on the weapon, the game at that time computes the chance to proc based on the ppm of the enchant and the base weapon speed and then is just storing that chance as part of the weapons data structure. Once the player is in feral form and attacking the game has no real link back to what the enchant was on the weapon to recalculate a new chance for the procs per swing, it just has do effect Y on X% of swings. The storage of multiple effects on the items would be prohibative since the enchants can be placed on items that are not bound to any player and therefore to cover it that way would require doing such storage for all items. Likewise doing a storage of the base enchant and needing to to refigure that proc chance in fight would potentially cause a too large of a processor overhead to keep rereferencing the code to keep recomputing the chance on every swing. Burning Crusade Beta Patch 2.0.2.6144 - Zarathustra - 11-23-2006 More development. Seems they're putting the potions and procs BACK IN... http://forums.wow-europe.com/thread.html?t...&sid=1&pageNo=6 Quote:Hi everybody :-) The interesting thing is that they're still calling it a bug, now as a "side effect of being able to talk to NPCs." How does that explain the new animations? Burning Crusade Beta Patch 2.0.2.6144 - Watto44 - 11-23-2006 Quote:More development. Seems they're putting the potions and procs BACK IN...You see kiddies, this is why you should never use misinformation to cover your mistakes: you just end up digging a deeper hole and looking more and more ridiculous. (It also doesn't explain the changes to thistle tea or rage potions either.) That explanation is so ridiculous, so hilarious, that I wonder if Blizzard is a large company or a carnival act. On the plus side, I'm too amused to be angry about it.:) Still, it will be nice if they implement this stuff, but my breath will not be held, I'm telling you that much. Burning Crusade Beta Patch 2.0.2.6144 - Kevin - 11-24-2006 Quote:You see kiddies, this is why you should never use misinformation to cover your mistakes: you just end up digging a deeper hole and looking more and more ridiculous. (It also doesn't explain the changes to thistle tea or rage potions either.) I think what they want you to buy is that they always wanted to implement consumables and procs; hence the animations, and text changes, but that they shouldn't have been in the game yet and only were in because of some bizzaro thing with talking to NPC's in forms. I don't buy it, but I think the is the pill they want us to swallow. Burning Crusade Beta Patch 2.0.2.6144 - Brista - 11-24-2006 Quote:And this is where the root of the problem is and why they will not have a quick fix for it. When the enchant is put on the weapon, the game at that time computes the chance to proc based on the ppm of the enchant and the base weapon speed and then is just storing that chance as part of the weapons data structure. Once the player is in feral form and attacking the game has no real link back to what the enchant was on the weapon to recalculate a new chance for the procs per swing, it just has do effect Y on X% of swings. That's a very interesting explanation, Ruvunal If they do re-introduce procs I wonder if they will solve this issue or whether we will see Druids rushing out to put Crusader on 3.80 or slower weapons Burning Crusade Beta Patch 2.0.2.6144 - Artega - 11-24-2006 Quote:I don't buy it, but I think the is the pill they want us to swallow. Blizzard uses suppositories, not pills. Burning Crusade Beta Patch 2.0.2.6144 - Warlock - 11-24-2006 Quote:That's a very interesting explanation, Ruvunal Omen of Clarity procs about the same for Bear autoattack and Cat autoattack. So this doesn't seem an insoluble issue:) Swipe counting as a melee hit against each target and therefore being able to proc should probably be looked at if Druids do get weapon procs and enchants. Fully talented (Omen + Primal Rage) swipespam is already very strong and I've heard that it will soon scale with AP. Burning Crusade Beta Patch 2.0.2.6144 - Watto44 - 11-24-2006 Quote:Omen of Clarity procs about the same for Bear autoattack and Cat autoattack. So this doesn't seem an insoluble issue:)However, it didn't always. If you cast your mind back, when they changed omen of clarity so it worked in feral forms they also changed it from a weapon buff to a normal buff. My guess is that they used that to work around their dodgy PPM mechanics. Burning Crusade Beta Patch 2.0.2.6144 - Ruvanal - 11-24-2006 Quote:Omen of Clarity procs about the same for Bear autoattack and Cat autoattack. So this doesn't seem an insoluble issue:) Omen of Clarity also gives back 3 different results (mana, rage, energy) depending on what form the caster is in. That points that the proc chance can be set up under 3 different sets of code depending on the form of the druid. Code that is inherent to only druids when used. That is not the type of general code that is getting used for the various weapon weapon enchants that are getting used by all classes in the game. |