Fun with 2.1 - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: Fun with 2.1 (/thread-3031.html) |
Fun with 2.1 - Xanthix - 05-23-2007 Quote:Yes. Which is totally wrong. The total of the +heal should be spread out among all the ticks of the renew, not applied to each individual tick. Oh, right. I suspect the real answer is related to Improved DS though. With Imp DS, you will gain +healing from all of your spirit, not just the additional 50. This amount may be further modified by Improved Renew and Spiritual Healing. The math gets a bit complex then but it seems enough to bump up each tick of the Renew by 17ish (85 total). Fun with 2.1 - Taelas - 05-23-2007 Quote:That's because it automatically dismounts whenever you try to perform an action which you can't perform mounted (which apparently includes using a different mount). You can turn it off in the Interface options. Fun with 2.1 - LochnarITB - 05-23-2007 Quote:You can turn it off in the Interface options.Is there an option to turn it off entirely? The only option I see is to not auto-dismount while in flight. I have that turned off but still auto-dismount when on the ground. Fun with 2.1 - Flymo - 05-23-2007 Quote:Is there an option to turn it off entirely? The only option I see is to not auto-dismount while in flight. I have that turned off but still auto-dismount when on the ground./console autoDismount 0 should do it Fun with 2.1 - Artega - 05-24-2007 Quote:Is there an option to turn it off entirely? The only option I see is to not auto-dismount while in flight. I have that turned off but still auto-dismount when on the ground. Now why would you go and do that? It's so much harder to chargebomb people when you have to manually dismount;) Fun with 2.1 - Bolty - 05-24-2007 Shadowfiends were given the power to be controlled directly by the Priest. They are now official pets with their own pet bar. One ugly side effect is that when you summon one, it arrives in defensive mode and needs to be ordered to attack. Sure, if you get hit by something it will "defend" you and attack, but you may lose valuable seconds where the Shadowfiend stands around doing nothing. Use this macro: #showtooltip Shadowfiend /cast [nopet] Shadowfiend /petaggressive /petattack And Shadowfiend will work mostly like it did before - attack the target you cast it on. Difference is that now it'll keep attacking it instead of randomly wandering off onto another target, like my dumbass Shadowfiend did once against the Curator. "Oh look, a shiny Arcane Flare! Sure, Cleoboltra told me to attack the Curator, but why attack this evocating Curator guy when I can attack something way stronger?" -Bolty Fun with 2.1 - vor_lord - 05-24-2007 Quote:Improved DS gives you +healing equal to 10% of your total spirit, which I imagine is rather higher than 50. Ah I see what you're getting at. So with my 436 spirit (acc to armory), that would be +44 to healing with DS, and then add in around 50/4 = 12 for spiritual guidance incrementally with it on (it's a little more complicated but the end result is about the same). It still seems to be a bit more than what I should be getting but that's getting closer. Fun with 2.1 - vor_lord - 05-24-2007 Quote:Difference is that now it'll keep attacking it instead of randomly wandering off onto another target, like my dumbass Shadowfiend did once against the Curator. "Oh look, a shiny Arcane Flare! Sure, Cleoboltra told me to attack the Curator, but why attack this evocating Curator guy when I can attack something way stronger?" Hmmm sounds familiar! I won't miss the old dumb shadowfiend... it seemed like a shackled target was a magnet for it! Thanks for the macro, that looks very useful. Fun with 2.1 - Zarathustra - 05-24-2007 The Panda Cut has been buffed, and will now periodically rear up and perform a Battle Shout. This falls into the "why'd they feel the need to change THAT?" category. Fun with 2.1 - LochnarITB - 05-24-2007 Quote:/petaggressiveIs this necessary? Once the target is dead, doesn't this make the shadowfiend go looking for more targets, possibly aggroing more adds? Fun with 2.1 - Bolty - 05-24-2007 Quote:Is this necessary? Once the target is dead, doesn't this make the shadowfiend go looking for more targets, possibly aggroing more adds?If a Priest casts Shadowfiend such that the current target (or group of targets) dies before the Shadowfiend's 15 seconds of life are over, the Priest screwed up anyway. In other words, I wouldn't be using a Shadowfiend such that it would have the opportunity to aggro more adds, so that would never come into play. I want all 15 seconds worth of regen it provides, because that's so incredibly valuable. -Bolty Fun with 2.1 - LochnarITB - 05-24-2007 Quote:If a Priest casts Shadowfiend such that the current target (or group of targets) dies before the Shadowfiend's 15 seconds of life are over, the Priest screwed up anyway.I'm actually asking because I want to use it with my water elemental. It is annoying that it doesn't always catch the first click to attack and stands there with its hands in its pockets. I just don't want it running off and grabbing adds before I can stop it. Fun with 2.1 - Xanthix - 05-24-2007 Prayer of Mending now has a transit graphic: when you cast it on someone, a holy bolt flies from you to them. Also whenever it bounces to a new target, the holy bolt animation goes to them and the "ding" casting sound plays again. This is kind of cool but the sound can be rather repetitive. Fun with 2.1 - Bolty - 05-24-2007 Quote:Prayer of Mending now has a transit graphic: when you cast it on someone, a holy bolt flies from you to them. Also whenever it bounces to a new target, the holy bolt animation goes to them and the "ding" casting sound plays again. This is kind of cool but the sound can be rather repetitive.No. The sound is perfect. The sound is glorious. I now live for this sound. It's the sweetest sound there is, hearing go "DING!" around the raid as it bounces. I was practically giggling with glee on our Curator kill last night listening to the glorious dings as it jumped around our Astral Flare-killing melee. It was even more fun with Netherspite, because you could then see the bolts flying around. For the first time ever, I get to pew pew. I get to shoot bolts of holy power at someone and watch them bounce around to my group/raidmates. Shamans have been getting to do this for years; now it's my turn. And I love it. You can't miss those bolts of holy energy flying around the raid. They just look cool. In other news, Masquerade Gown has now been fixed and buffed. It used to only have a 10% chance to proc on crits. Now it's about 10% proc on all casts. Combine this with Bangle of Endless Blessings, Improved Divine Spirit, Gift of the Wild, Blessing of Kings, and Spirit of Redemption's 5% spirit bonus, and I'm hitting 850+ spirit. I got Innervated when that happened. 2570 mp/5. I wet myself. -Bolty Fun with 2.1 - Tal - 05-24-2007 Quote:For the first time ever, I get to pew pew. I get to shoot bolts of holy power at someone and watch them bounce around to my group/raidmates. Shamans have been getting to do this for years; now it's my turn. And I love it. You can't miss those bolts of holy energy flying around the raid. They just look cool. Funny my viewpoint of a boss fight tends to be cluttered with knees, ankles and wang.:( Fun with 2.1 - Kevin - 05-24-2007 Misdirect is broken in the patch. Quote:This is a bug introduced with 2.1. Its very easy to reproduce. The bug is that only 2 out of the 3 shots will misdirect to your designated target. IF you shoot off the 3rd shot then ALL the aggro from the 3 total will go to the Hunter. From http://forums.worldofwarcraft.com/thread.h...105771865&sid=1 A follow-up post on it: Quote:It's known and set to be resolved in a future patch, not all issues can be hotfixed. From http://forums.worldofwarcraft.com/thread.h...105742100&sid=1 Fun with 2.1 - NiteFox - 05-24-2007 That... That sucks. We probably won't see another patch for another fortnight, and Misdirection is a key hunter raiding skill. Probably the only reason hunters get invited to raids these days. Apparently, the bug was identified three weeks ago on the PTR, and yet still went live. Edit: Continuing the theme of bugs, I decide to run a few quests. Showdown, and I Was A Lot of Things.... Big mistake. I solo Showdown pretty well. Rexxar and his menagerie make a pretty good tank team. I'm not sure if keeping Rexxar alive is a requirement of the quest, but the one time I actually did manage to kill Goc (Complete with kiting and "oh#$%&thisistheonlydirectionavailabletometoruntoandthereisanelitemobinthedamnway") I didn't get the kudos. Which sucked. Especially considering the trouble we've been having with this quest (Prior to the server restarts/patch Rexxar was spawning on the other side of Gruul's Lair and getting stuck on a spire of rock leaving everyone twiddling their thumbs in embarassment in the middle of a stuck scripted sequence), I think I deserve my damn Malefactor's Eyepatch. But noooooooo. And as for I Was A Lot Of Things... Kept blowing the whistle with boars in earshot, and the damn things weren't shifting. The mounds were then disappearing (By design, apparently). After about half an hour running this quest, I had collected a grand total of zero tubers. Once, a boar spawned right next to a mound when I blew a whistle and died instantly. I'm afraid to quest now. There's no telling what they've screwed up. Fun with 2.1 - Alrin - 05-24-2007 Several times now on my flying mount I randomly get booted from the game, log back in immediately after and watch myself falling to my death for no apparent reason. Unless you now get automatically dismounted whenever you logout, but that sounds a bit too far-fetched. It is REALLY annoying when trying to get to a raid or a long flight and you keep dying. ( I had to spirit rez twice today because my corpse was on an inaccessible spot as a ghost ). Sucks:( Fun with 2.1 - Sinomin - 05-24-2007 Quote:I solo Showdown pretty well. Rexxar and his menagerie make a pretty good tank team. I'm not sure if keeping Rexxar alive is a requirement of the quest, but the one time I actually did manage to kill Goc (Complete with kiting and "oh#$%&thisistheonlydirectionavailabletometoruntoandthereisanelitemobinthedamnway") I didn't get the kudos. Which sucked. Especially considering the trouble we've been having with this quest (Prior to the server restarts/patch Rexxar was spawning on the other side of Gruul's Lair and getting stuck on a spire of rock leaving everyone twiddling their thumbs in embarassment in the middle of a stuck scripted sequence), I think I deserve my damn Malefactor's Eyepatch. But noooooooo. Pre-patch you could complete this quest (if Rexxar wasnt already stuck) by running up to the totem in front of Goc as soon as you summoned him. That would prevent Rexxar from getting stuck. Afaik in order to get credit for the quest you need to either do more damage than Rexxar and his friends or let Rexxar die and get the killing shot (neither of which I could do solo). It wouldnt surprise me if it is still bugged though, it has been that way for many months. Fun with 2.1 - Concillian - 05-25-2007 Quote:And Shadowfiend will work mostly like it did before - attack the target you cast it on. Difference is that now it'll keep attacking it instead of randomly wandering off onto another target, like my dumbass Shadowfiend did once against the Curator. "Oh look, a shiny Arcane Flare! Sure, Cleoboltra told me to attack the Curator, but why attack this evocating Curator guy when I can attack something way stronger?" My experience with Shadowfiend is that the "old" shadowfiend was on defensive and would attack whatever HIT YOU LAST instead of your intended target. Dumb indeed. |