LAST EDITED ON 01-30-02 AT 04:02 AM (PST)
Well, I posted this question to this board for a while now and still no answer, so I decided to do some research on my own. Base on VenomousVixen's data, I think I've cracked part of the mystery regarding run/walk frames.Findings:
1. From VenomousVixen's data, the base run/walk frame is around 22 frames.
2. The new diminish return formula is applied to run/walk items (boots, uniques, charms, sets etc...)
3. The skill based run/walk bonus are not subjected to diminish return formula for walking, but they are subjected to the formula for running.
Unsolved Portion:
I still DO NOT KNOW how the frames and the distance travelled are calculated maybe someone can help me on this.
Here's the formula for calculating the total run/walk bonus from items:
<> -- round down
{} -- round up
Base_run_walk_frame = 22
Skill_Bonus => (Barb's Increased Speed %, Pally's Vigor %, Assasin's Burst of speed %)
Real_Item_Bonus =
<(120*Total_Item_Bonus)/(120+Total_Item_Bonus)>
Total_Walk_Bonus =
Skill_Bonus + Real_Item_Bonus
Real_Walk_Frames =
{256*(Base_Run_Walk_Frame +1)/<(100+ Total_Walk_Bonus )/100*256>}-1
Here's the tricky part, Blizzard apparently applied the diminish return formula to Total_Walk_Bonus once again to get the Total_Run_Bonus.
Total_Run_Bonus =
<(120*Total_Walk_Bonus )/(120+Total_Walk_Bonus )>
Real_Run_Frames =
{256*(Base_Run_Walk_Frame +1)/<(100+ Total_Run_Bonus )/100*256>}-1
I've created an excel spread sheet for the calculation, I don't know where I can post it, so if somebody want it, please tell me how to host a file or host the file for me.
I've tested the % change against VenomousVixen's Run/Walk data and the % or the curve plotted closely matched his data. Here's VenomousVixen's link:
http://www.d2source.com/LoD/RunSpeedChanges.html