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The Maggot Lair
Diablo II Bug Discussion
Think you've found a new bug? Want to find out about the bugs present in Diablo II? Here you'll find discussion of gameplay bugs. Note that this isn't a technical support forum.
Questions? Read the Forum FAQ and please obey the Forum Rules.
T_Hawk
Charter Member
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04-Mar-02, 10:13 AM (GMT) |
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"Recap: Throwing bugs"
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Just to recap this situation, in hopes that someone at Blizzard is still paying attention: Throwing weapons still have the exact same damage bugs as the old 1.03-era bows. That is, enhanced damage prefixes on the weapon DO NOT WORK when thrown. Also, items other than the weapon that add min/max damage DO NOT WORK when thrown. (Both work in melee.) The Lying Character Screen says they do, but they don't, at least as of SP/Open 1.09. (Bob only knows whether they've patched it server-side since then; I don't truck with the Realms nonsense anymore.) |
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Heri
Charter Member
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09-Mar-02, 05:03 PM (GMT) |
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1. "RE: Recap: Throwing bugs"
In response to message #0
![](http://www.rsa-online.de/pics/avatar/eldar.gif) |
I've tested it in 1.09/SP: >Throwing weapons still have the exact same damage bugs as >the old 1.03-era bows. That is, enhanced damage prefixes on >the weapon DO NOT WORK when thrown. No. I tested javelins, throwing axes and throwing knifes, the damage modifier worked on all items: Raw weapon (changed the MPQ values to 100-101, target HP to 7000): - charscreen damage (throw) 626-627 - 11 hits (throwing) Weapon with damage modifier: - charscreen damage (throw) 732-1264 - 7 hits (throwing) >Also, items other than >the weapon that add min/max damage DO NOT WORK when thrown. >(Both work in melee.) The Lying Character Screen says they >do, but they don't, at least as of SP/Open 1.09. Well, they don't work on the weapon itself, too. But that is clearly visible on the weapon and in the charscreen: Weapon with +63 minimum damage: - charscreen damage (throw) 626-627 - charscreen damage (normal) 1018-1019 |
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Grinning_Man
Charter Member
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13-Apr-02, 03:32 AM (GMT) |
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5. "RE: Recap: Throwing bugs"
In response to message #1
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LAST EDITED ON 04-14-02 AT 02:58 AM (PDT) Some other bugs which I discovered on SP. The first may not be specific to throwing weapons, I think the second is a throwing/barb dual wield problem. Sorry if anyone has already mentioned these.I was playing an Ironman barb and found a Throwing axe of Replenishing (Woohoo!). When its quantity went to zero, it got that red shading in the background and I couldn't use it. However, even when the quantity replenished back up to 1 and above, I still couldn't use it - as though some 'unusable' flag had been checked when it got to zero durability and not unchecked when the quantity was increased above zero. When I repaired the throwing axe in this unusable state (breaking my Ironman vows for that sake of bug-testing) it restored the weapon to full quantity and usability for only 1 gold. This may be the case with all repairs-durability weapons, I don't know. The second problem - when I equip my barb with a non throwing weapon in the right hand and throwing weapon in the left hand, if I throw the weapon in the left hand, it does no damage. If he's equipped with a throwing weapon in both hands, then a left hand throw does do damage. Weird. *edit* Got left hand and right hand mixed up ![](http://www.lurkerlounge.com/forum/Images/happy.gif)
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Zakrah
Charter Member
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16-Mar-02, 12:31 PM (GMT) |
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3. "RE: Recap: Throwing bugs"
In response to message #2
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>Bob only knows whether they've patched it server-side > >I assure you, I do not know. Well then, there ya go. Bob's yer Uncle.
![](http://www.lurkerlounge.com/forum/Images/happy.gif) Another odd throwing bug, discovered by Guardian Scrumpy the dwarf hurl barb:
Equip 85% IAS (not including weapon IAS) on a hurl barb with the unique franciscas Scalper in RH and unique knives Deathbits in LH... then, the stack of Franciscas NEVER RUN OUT with double throw. Unfortunately, while the Franciscas don't run out, the Deathbits do. So town runs for reloading are still necessary. Oh well! I got my IAS from a jeweled twitch (35%), sigons gloves plus another of the set (the helm or belt, for 30%) and cat's eye amulet (20%). There is also 20% IAS on the Scalpers. The bug disappears with less or more IAS, or by swapping the weapons. Just another strange thing about a strange, entertaining subclass. Zakrah |
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