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Subject: "*what* throw weapon damage bug?" Archived thread - Read only
 
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Coffeegrrl
Charter Member
10-Jul-01, 11:05 AM (GMT)
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"*what* throw weapon damage bug?"
 
   I kept track of Zara's reports on his throw barb and was dismayed at his observation that certain dmg mods dont work on throw weapons including javs. Has this been fixed? Cos I swapped out my harpoons of slaying for +75% ceremonial javs. And the dmg increase is there for certain. All charms seem to work also, hard to test for the +3 min dmg and stuff like that but the elemental charms work just fine. My character display screen adjusts to all changes. So everything seems to be working great. So, has the problem been fixed, or is the problem still there but only affects Barbs?


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  Subject     Author     Message Date     ID  
*what* throw weapon damage bug? [View All] Coffeegrrl 10-Jul-01 TOP
  Hey Coffee Hun Lucid Flow 10-Jul-01 1
     that's just it, damage *is* done i think Coffeegrrl 11-Jul-01 2

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Lucid Flow
Charter Member
10-Jul-01, 11:35 AM (GMT)
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1. "Hey Coffee Hun"
In response to message #0
 
   I think the question is if the damage is ACTUALLY modified, not just displayed, sort of like the bow bug. The bow bug displayed a lot of damage but you were never actually getting it.

By the way, is this SC or HC. I Found a Stack of 143 Great Pilums dual leech increased stack size. They are yours if you want em, given your Cup of Java grrl is in Softcore.

 
 
 


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Coffeegrrl
Charter Member
11-Jul-01, 09:44 AM (GMT)
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2. "that's just it, damage *is* done i think"
In response to message #1
 
   I'm not what you'd call a tester. All I did was equip plain harpoons and +75% dmg ceremonial javs and swap back and forth killing things over and over in Halls Act 5. Over time the cere javs killed stuff much faster than the harps, and I didnt have mana issues whereas with the harps my mana kept draining steadily.


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