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The Maggot Lair
Diablo II Bug Discussion
Think you've found a new bug? Want to find out about the bugs present in Diablo II? Here you'll find discussion of gameplay bugs. Note that this isn't a technical support forum.
Questions? Read the Forum FAQ and please obey the Forum Rules.
Zarathustra
Charter Member
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26-Jun-01, 02:52 PM (GMT) |
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"Throwing Bugs"
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Here's a list of the bugs I've encountered using throwing weapons with a Barbarian. These are all current as of the 1.48 patch of the D2X beta. There are some in here that I've already discussed in a prior report. I've included them in order to make a pseudo-complete listing. I've also put some miscellaneous comments in here regarding this character. If anyone has any comments/questions/etc., feel free to reply. First off, I'll say that either the character screen is terribly wrong when it comes to throwing weapons, or we've got lots of problems here with the way that damage is applied (or perhaps both). When using Double Swing and holding two stacks of throwing weapons, the display shows damage as if it were modified by Throwing Mastery. However, testing has shown that the damage is not increased at all when used in melee (tested with Javelin-Class weapons). The damage that reads out on the character screen for melee was green, due to added poison damage on charms. However, no amount of added elemental damage in any form will change the color of the numbers indicating the thrown damage. They don't change when another elemental charm is placed in one's inventory. This damage is definitely being applied, whether it's shown in the character screen or not. Using a cold damage charm, I'm still able to chill enemies. Testing out a few poison damage charms, I do indeed poison them. All the graphics for elemental damage are displayed correctly. The character screen simply does not show how much is being added. I'm still testing things out to see the true damage (just need a high - HP target....er, I mean, "partner" to test with), but enhanced damage is VERY bugged on the character screen. +%damage is not added at all. That means that as far as the display reads, a Brutal Throwing Spear does as much damage as a Throwing Spear. And a Cruel Throwing Spear displays less damage than a Throwing Spear of Measure. However, any +min/max damage mods that are on the throwing weapons WILL be added in, as well as being modified properly by Throwing Mastery. The exception to this are the prefixes "Fools" and "Screaming" which add damage based on character level. These don't work at all on thrown weapons. +min/max damage on charms doesn't affect the shown damage at all. *Update: Tested out damages and it seems the character screen correctly displays the PHYSICAL damage of thrown weapons. On to the actual throwing of these weapons. I've been playing a dual-wielding Throwing Barbarian. When mana is low (well, when it WAS low, before finding a Manald) I switch to alternating left- and right-throwing. Well, here's an "oops" that made its way into the beta. Sometimes left-throw will use up 3 throwing weapons per throw. Yay! *wipes the sarcasm off of the keyboard and continues* This same bug continues with Double Throw, albeit in a different form. Sometimes Double Throw will only take throwing weapons from one stack. It takes double, so you're not getting any free throws, but only one stack is being subtracted from. I've tested this and verified that the thrown weapons are indeed from the same stack, using elemental damage as a sign. There is no rhyme or reason to this bug, as far as I can tell. It just...well...happens sometimes. It can occur on the left or right stack of weapons. Most of the time this is not present, but when it is it results in a Dual Thrower needing to throw with one hand only, since the other is all out. Weapon Masteries now properly display Critical Hit %'s. Good. Critical hits can't happen with throwing weapons. Bad. Never - not in CD2 or the D2X beta - have I seen the graphic on a creature for a Critical Hit when I've thrown a weapon at them. Additionally, I've yet to see an enemy's life bar take double damage from a hit. I'd have to conclude that these still don't work with throwing weapons; at least not with the Barbarian. If any Javazon players wish to comment, I'd love to hear what you have to say. Auras do not seem to increase the damage of throwing weapons at all. Might, Concentration, and Fanaticism didn' do a thing to the character screen (besides the +AR with Fanaticism). It was hard to tell if Fanaticism was increasing damage, but the damage output was higher due to the increased speed. Again, any Javazons out there test this out? Finally, low-ammo icons will not display for throwing weapons. This isn't all the time, but is more common than the Double Throw bug above. Out of the blue, there'll be the sound of weapons breaking and you'll be left barehanded. Switching to secondary weapons, then back to primary (where there are two stacks of zero weapons) still will not display any icon, even though the character is running around with nothing in his hands. *Update: The low-ammo icons will no display if another stack of throwing weapons is in your inventory. Seems Blizzard left in the auto-reload from inventory, but didn't allow it with magical weapons. Makes perfect sense, huh? *rolls eyes* See you in Town, -Z Z&G "No shepherd and one herd! Everybody wants the same, everybody is the same: whoever feels different goes voluntarily into a madhouse." |
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ozwakyambi
Charter Member
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26-Jun-01, 03:01 PM (GMT) |
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1. "Throwing Bug in 1.08"
In response to message #0
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hi everybody i noticed a similar bug using left throw in 1.08 single player, my barb kept throwing two Throwing Axes ,while dual-wielding them, instead of one. Not sometimes three, always two. i hope this helps bye ozwakyambi |
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Addiction
Member since 15-Jul-02
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26-Jun-01, 03:05 PM (GMT) |
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2. "RE: Throwing Bugs"
In response to message #0
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I would also like to add (although this isn't exactly a bug) that repair costs on throwing weapons are prohibitively high. In fact, my D2X Throwing Barb (still level 52) has been put on hold, most likely for the remainder of the beta test, because I do not have the money for repairs. I have 300 or so throwing weapons (mainly Throwing Spears and Harpoons), and whenever they run out, I have to dish out 12k just to keep playing! And they can run out fairly quickly. (Granted, it wouldn't be so bad if that stack of Hyperion Javelins hadn't run out.....grrrr ) And don't even talk to me about Hell difficulty. Just don't. Basically, the weapon repair costs are totally out of whack, and I pray that they've been fixed in the release version. BTW, to all of you I've played with during the beta test, I've had a great time, and I'm looking forward to continuing that in a couple weeks (won't be online from this Thursday until the 8th or so; I'm on vacation). This post was brought to you by:
Addiction's Diablo II Statistics Guide -- New Expansion Pack version coming soon! |
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chucifer
Charter Member
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26-Jun-01, 06:49 PM (GMT) |
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5. "RE: Throwing Bugs"
In response to message #2
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I have a throwing barb on useast and he's still a baby (level 26) my problem with them is that there isnt any way to find out whether or not my current stack of throwing spears is close to running out. i'm constantly checking my inventory to see if my stacks are running low and its a real pain when i'm in the middle of a heated battle... any suggestions?> Chucifer |
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Kurgina
Charter Member
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26-Jun-01, 03:31 PM (GMT) |
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3. "RE: Throwing Bugs"
In response to message #0
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I don't have the beta, but I do have a few javazons and v1.08 (useast). >Weapon Masteries now properly display Critical >Hit %'s. Good. Critical hits >can't happen with throwing weapons. >Bad. Never - not in >CD2 or the D2X beta >- have I seen the >graphic on a creature for >a Critical Hit when I've >thrown a weapon at them. Hmm. There's a graphic for a critical hit? I guess I'm unobservant. I always used to watch their health bar. >Additionally, I've yet to see >an enemy's life bar take >double damage from a hit. >I'd have to conclude that >these still don't work with >throwing weapons; at least not >with the Barbarian. If any >Javazon players wish to comment, >I'd love to hear what >you have to say. I don't know right now (at work), but I should be able to test tonight. I 'used' to be fairly certain that the javalin damage portion of Lightning fury did get the 'bonus' from critical strike. But I could be wrong as I never truly tested it, and LF does varying damage anyway. I will test it with normal throw, since LF no longer leeches. >Auras do not seem to increase >the damage of throwing weapons >at all. Might, Concentration, and >Fanaticism didn' do a thing >to the character screen (besides >the +AR with Fanaticism). It >was hard to tell if >Fanaticism was increasing damage, but >the damage output was higher >due to the increased speed. >Again, any Javazons out there >test this out? In v1.06 and prior, concentration DEFINITELY increased throwing damage. My javazon used to rely on mana leech, and concentration made it WAY easier for me to keep a full mana ball. I haven't tested post v1.08 since Lightning Fury javalins don't leech anymore. >Finally, low-ammo icons will not display >for throwing weapons. This isn't >all the time, but is >more common than the Double >Throw bug above. Out of >the blue, there'll be the >sound of weapons breaking and >you'll be left barehanded. Switching >to secondary weapons, then back >to primary (where there are >two stacks of zero weapons) >still will not display any >icon, even though the character >is running around with nothing >in his hands. For javazons there was always only one way to auto-equip. Before running off to fight, you had to equip one item (say a throwing spear for example) and then un-equip it and put it in your inventory. It its place you could put your 'other' weapon, say for example a regular javalin. Then, when your equipped javalins all ran out, you'd automatically switch to the throwing spear. This only happened because you had 'armed' it so to speak. I actually ALWAYS get the low ammo icon correctly if I haven't 'armed' a backup weapon. But if I HAVE 'armed' a backup weapon, then sometimes I get the low-ammo icon and sometimes I don't (I think --- I haven't actually payed close attention). Good summary. |
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Kurgina
Charter Member
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27-Jun-01, 11:06 AM (GMT) |
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7. "RE: Throwing Bugs"
In response to message #4
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Ah, thx. Last night I did some very brief testing and saw critical strike working when I was throwing javalins. The monster's health bar would drop 2x as much on some throws. But that could have been just variability in the throw damage. I didn't notice any animation at the feet, and I WAS looking for something (didn't read your input yet though). Is it possible that when the amazon does a critical strike that the animation is NOT the same as when a barb does a critical strike? I mean the amazon's crit strike is a SKILL and the barbs is a hidden 'feature'. So they may be implemented differently. I've never noticed an animation when playing my amazons, and I play 90% amazons. I do have a barb, but all of his weap masteries are VERY low. Maybe I'll compare the two though. Anyway, I definitely leech from when tossing throwing stix. The crit hit issue isn't clear. |
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