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Subject: "Using only a merc" Archived thread - Read only
 
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davcol
Member since 11-Mar-02
21-Nov-02, 06:56 PM (GMT)
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"Using only a merc"
 
   Has anyone had any experience beating the game using only a merc?

What I mean is designing a char that uses the merc as the only damage
dealing offensive weapon. If you've done it do you have any suggestions for char/merc combos?

I'm thinking of trying it and it seems to me a paladin/act 2 merc
combo might be possible.

davcol


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  Subject     Author     Message Date     ID  
Using only a merc [View All] davcol 21-Nov-02 TOP
  RE: Using only a merc WarBlade 21-Nov-02 1
  Rogue+paladin Epi 21-Nov-02 2
     Waitaminute!!! WarBlade 22-Nov-02 3
         RE: Waitaminute!!! Swiftflite 22-Nov-02 4
             RE: Waitaminute!!! Gnollguy 22-Nov-02 5
  RE: Using only a merc foobarbaz 22-Nov-02 6
     Slow but effective Occhidiangela 22-Nov-02 7
         link Griseldaadmin 25-Nov-02 8
             That reminds me... Den_of_Earth 12-Dec-02 11
                 hosting Griseldaadmin 13-Dec-02 13
                     RE: hosting Den_of_Earth 13-Dec-02 14
  RE: Using only a merc AK404 30-Nov-02 9
  RE: Using only a merc davcol 12-Dec-02 10
     RE: Using only a merc OrpheusPrime 13-Dec-02 12

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WarBlade
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21-Nov-02, 07:42 PM (GMT)
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1. "RE: Using only a merc"
In response to message #0
 
   LAST EDITED ON 21-Nov-02 AT 07:43 PM (GMT)
 
I've never tried to complete the game doing that, but I have done brief stints with my Curse/Melee Necro where he stands back and upports the merc with Curses.

It works. Sort of. I was able to keep a spearman alive against Baal under "players 8" in Normal, but the Act bosses are going to get those resurrection fees going wild . . . and if you run out of gold . . .

You'll be wanting Life Tap and I don't see completing Hell as a likely option.

==========================================
Heed the Song of Battle and Unsheath the Blades of War


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Epi
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21-Nov-02, 08:35 PM (GMT)
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2. "Rogue+paladin"
In response to message #0
 
   Well, I didn't make a goal to "beat the game", but for the most parts paladin with rogue (act 1) merc seems to be very powerfull combo. As WarBlade said, you'll still have problems with end-act bosses, but all others are pretty easy. Just flash Fanat + Conc for most parts, and Redemption after the battle (your paladin will have to tank a lot, and without life leech he'll need some way to recover life).

Act 2 mercs, IMHO, are worse - the first group of monsters with stunning attack (Urdars, Abominables in Act 5) will kill them, most likely. Rogues, at least, try to stay out of melee range (not like they always succeed, though ).

-Epi.


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WarBlade
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22-Nov-02, 00:36 AM (GMT)
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3. "Waitaminute!!!"
In response to message #2
 
   The idea of tanking for the merc hadn't occured to me earlier and now that I consider it, how's this?

Werebear with maxed HoW, a Carrion Vine and possibly a heavy investment in Cyclone Armor. The Rogue does all the work and your minions offer some protection without attacking.

Add a shield and club combination for gear with as much high defence and resistance gear as you can pack on.

==========================================
Heed the Song of Battle and Unsheath the Blades of War


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Swiftflite
Member since 17-Jul-02
22-Nov-02, 07:56 PM (GMT)
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4. "RE: Waitaminute!!!"
In response to message #3
 
   You got it.

Also, don't forget shockwave for stunning monsters while the merc(Act 2 Might merc with NASTY polearm) kills them. You can complete almost any section of the game with this method although as previously mentioned the unfair boss vs minions damage multiplier will cost you some gold.

Also as a werebear you will have TONS of life and can tank like nobody's business.

Gentlemen, you can't fight in here. This is the WAR room.


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Gnollguy
Member since 11-Jan-03
22-Nov-02, 08:33 PM (GMT)
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5. "RE: Waitaminute!!!"
In response to message #4
 
   >You got it.
>
>Also, don't forget shockwave for stunning monsters while the
>merc(Act 2 Might merc with NASTY polearm) kills them. You
>can complete almost any section of the game with this method
>although as previously mentioned the unfair boss vs minions
>damage multiplier will cost you some gold.
>
>Also as a werebear you will have TONS of life and can tank
>like nobody's business.


By the rules laid out, shockwave would not be allowed as it does damage.

I was going to suggest a tank-a-zon but I think a wearbear with a maxed Oak Sage would do you better. The bear will get hit, and with no leach, the extra life will help (and the life will be very high, even without good gear). It will also help the wee little rogue out for when things get ugly, 1500+ HP rogues can actually take hits from the bosses and survive.

The advantage of the tank-a-zon is with a good shield and the high passives is that you won't be getting hit. I have a tank-a-zon that wasn't really planned out, and she can sit a pack of hell cows for quite some time. She does have the advantage of a 1.08 Gerke's which gives 240 HP now that she is L80 and nice damage reduction, but she doesn't get hit much. You don't need to really worry about D with a tank-a-zon either, and you will have slow missiles to keep the LE bolts off the rogue, since the slow shortens the distance the bolts travel (assuming you can deal with getting hit by a few), you would also have a decoy. I wouldn't think using a valk would be all that unfair either because they don't do any damage to anything, OK they do, but I don't think I have seen a valk kill anything except a normal fallen, and by the time you have her, it those won't be around. But decoy alone would help you tank for the rogue as well.

The other option, if you can get good flee gear is to get a teleport sorc and a rogue. You can bounce around (the rogue pretty much shoots as soon as you phase in) for the stuff she can't make run. A face of Horror, rattlecage, and kuko (for the explosion radius to make more flee) will keep you both pretty safe, though killing speed would be a lot slower with this combo because of the low damage on kuko, but you could kill physical immune without swapping the mercs weapon in combat.

I think it might be doable, but I certainly wouldn't have the patience to do it.

Just a few ideas.

----------
That's it there is nothing more to see here.


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foobarbaz
Member since 26-Jul-02
22-Nov-02, 09:35 PM (GMT)
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6. "RE: Using only a merc"
In response to message #0
 
   Try using a necro and act 1 rogue. Dim vision alone would see you through most of the game. With all the options available with a necro's curses you shouldnt have a problem. Is attract/confuse allowed? Bone prison/walls?


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Occhidiangela
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22-Nov-02, 10:51 PM (GMT)
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7. "Slow but effective"
In response to message #6
 
See also King of Pain, who tanked for his rogue with an amazon, which chard did not use armour, nor weapon, nor helms, all of which the rogue used.

He killed Hell Baal at level 67, I think, or thereabouts.

Cry 'Havoc' and let slip the Men 'O War!


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Griseldaadmin
Charter Member
25-Nov-02, 06:00 PM (GMT)
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8. "link"
In response to message #7
 
   KoP has said that this was one of his most enjoyable characters to play. In fact, I know he was planning to make a similar character on HC, but I'm not sure how far he's gotten with it.

He did it with a nearly naked amazon and a well-dressed rogue merc.

http://www.network54.com/Hide/Forum/message?forumid=60822&messageid=1006701217

-Griselda


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Den_of_Earth
Charter Member
12-Dec-02, 08:38 PM (GMT)
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11. "That reminds me..."
In response to message #8
 
LAST EDITED ON 12-Dec-02 AT 08:46 PM (GMT)
 
Why does the RBD insist on sticking with Network 54? Don't you guys get sick of pop ups and slow loads? My host gives a 5Gig website and up to 4 domains on one account for $16.95 a month. Hey, I've only used two domains. I could host you if you wanted, just don't ask me to Admin the site. The host is FeaturePrice.com if you want to have a look.

Den

http://slam-pit.com


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Griseldaadmin
Charter Member
13-Dec-02, 06:27 AM (GMT)
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13. "hosting"
In response to message #11
 
   KoP controls the domain name and handles the hosting. Our current hosting is on a data transfer per month basis. Without the forums, we still use about 7 GB a month, which is why we're still with N54. Switching to a new host isn't out of the question, but it has to be KoP's call.

I appreciate your offer, but I think that if we do move to a new host it should be our own place, so to speak. I took a quick look at the feature price site you mentioned and didn't see anything about data transfer limits. Do you know what their policy is about data transfer per month?

-Griselda


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Den_of_Earth
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13-Dec-02, 02:43 PM (GMT)
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14. "RE: hosting"
In response to message #13
 
Hi Gris,
I really didn't expect you would take me up on it, but you're welcome. The RBD is 7 Gigs? Wow, that's a huge site, you might need the Platinum plan (still only $25 a month). Let me check on the bandwidth thing... here's a slightly edited version of my site stats. I think the bandwidth limit is the 9999999 number. It doesn't take a genius to see that I'm new at this webmastering business, does it?

Creation date: 22 Nov 2002
Hosting type: Physical
Virtual host type: IP-based
IP address: **.***.***.***
FTP login: ********
FTP password: **********
Disk space limit: 5000.000 MB
Real disk space: 837.996 MB
Traffic limit: 999999999999.000 MB
Real traffic: 934.647 MB
SSI support: Yes
PHP support: Yes
CGI support: Yes
Perl support: No
SSL support: Yes
MySQL support: Yes
Web users: 0
Postboxes: 0
Redirects: 1
Mail Groups: 0
Autoresponders: 0

Den

http://slam-pit.com


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AK404
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30-Nov-02, 11:35 AM (GMT)
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9. "RE: Using only a merc"
In response to message #0
 
I'm attempting something along these lines using an elemental druid with a max oak sage and a barbarian (who should look a-OK in a Sazabi set). No reason behind it, really, just wanted to give it a shot sometime.

"There is surely nothing other than the single purpose of the present moment. A man's whole life is a succession of moment after moment. If one fully understands the present moment, there will be nothing else to do, and nothing left to pursue."
- Yamamoto Tsunetomo


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davcol
Member since 11-Mar-02
12-Dec-02, 06:35 PM (GMT)
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10. "RE: Using only a merc"
In response to message #0
 
   In case anyone is interested in how this turned out.....

I decided to try using a werebear druid with maxed oak sage and a rogue.
I got lucky and found gear for Basanti (the rogue) that gave her
+3 skills rather early in nmare. We kicked a** well into act2 hell,
though things were going a little more slowly than they had been in
nmare.

Then I sort of ran out of places to put skill points, so I got a bear
and started actually doing a little damage myself. But the rogue is
still the main damage - we completed hell rather easily I thought.

She has ~1450 life and rarely dies.

My next thought is to try a char which only uses skills provided by
charged items - I think this one is going to be tough.

Does anyone know it there is any way at all to raise the skill level
of a skill provided by a charged item? I'm pretty sure that these
skills are not affected by plus to skills gear.

davcol


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OrpheusPrime
Member since 28-Nov-02
13-Dec-02, 01:26 AM (GMT)
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12. "RE: Using only a merc"
In response to message #10
 
I wish I had some screenies of my attempts at this. My Defiant tank pally using no weapon and relying on his merc entirly beat hell baal at lvl 69, hardcore, it was an act1 merc with using a selection of bows: Silence Crusader mostly, Eaglehorn for bosses (more dmg), and wore, shaft and Tal's Helm with Pruby.

My pally tanked with max defiance, holy shield, and high defense gear.. had several points in salvation for places like Chaos Sancuary and such.. and huge life. Only had 3 near death experiences: first in act4 nm Chaos, Diablo almost killed me with the flame wave skill. I had to remember to engage him point-blant to discourage that... 2nd in act2 Hell, the bastage Duriel kept ignoring me and killing my merc but eventually he got the idea and focused on me long enough to die. Finally, Hell baal almost did me in with an un characteristic spam of his knockback spell that owned my merc in 2 hits...

It was a lot of fun tho, I suggest it to anyone who hasnt tried it before. Act1 merc work best IMO if you have good gear but if you dont, Id say go with an act2 might merc or an act5 merc.. make sure to shop for new weapons for them often.. a cheap but VARY effective weapon for an act2 merc is the Unique Yari "Hone Sundan" with its 3 Sockets you can get 21% Life leech for your merc (3 Amn runes) and it is effective all the way through hell with its great damage and 45% crushing blow.


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