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The Armory
Diablo II Strategy and Tactics
The forum for strategy questions and answers, strategy guides, and tactics discussion for Diablo II.
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SmokeyDaBear
Member since 17-Jul-02
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01-Oct-02, 03:02 AM (GMT) |
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"Trapsin Equipment"
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Well, I have a level 87 trap assassin and was wondering what I should do with one of the spots that isn't really filled in yet in the equipment. Current equipment is as follows: 2xBartucs Duriel's Shell Harlequin Crest +2 Assassin, 27% MF amulet 2xSOJ Nat's Boots Frostburn's A +Life Plated Belt I think I'm going to replace the Duriel's Shell with an UMed Skin of the Vipermagi and maybe a Mara's amulet instead of the current one (if I could get my hands on one). About the belt, should I just gamble plated belts, or try to craft a "caster belt". I'm really looking for 4-belt rows. Thanks  - SmokeyDaBear |
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Dani
Member since 13-Jan-03
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01-Oct-02, 08:04 AM (GMT) |
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1. "RE: Trapsin Equipment"
In response to message #0
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>2xBartucs Scratch these and get better trap claws. Shop in hell Anya for +3trap claws, even better if you get some combination of attributes to give your traps even more +, like +3 to WoI, +2 skills etc.
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Magic Rat
Charter Member
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01-Oct-02, 09:04 PM (GMT) |
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2. "Caster belt."
In response to message #0
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Gambling for a plated belt is easier, as long as you can be happy with the mods that are available for rare and/or magic belts. This would be a good short-term solution. But the best answer is to craft a caster belt. The advantage of this are the caster mods. Increased mana regeneration is the help here, and the increased mana and fast cast rate won't hurt either. The disadvantage is finding all those magical sharkskin or vampirefang belts to use, since you'll probably have to make several tries to find a good belt. Still, it's well worth the effort when you finally get a good one.
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SmokeyDaBear
Member since 17-Jul-02
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02-Oct-02, 04:16 AM (GMT) |
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4. "RE: Caster belt."
In response to message #3
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Actually, I was after the increased mana regen Thanks anyway, I never knew that Trap Speed was based on IAS Probably wouldn't really matter with BOS speeding stuff up so mach.About +3 trap claws, should I socket them with something? (I'd hope for 2 sockets of course). Probably an extra +1 in WoI, LS, and DS is worth the -1 in SM (woo, lots of abbreviations). And finally, (yes I know, lot's of questions I've been meaning to ask) Where should I place skill points from now on? I've maxed Shadow Master/Lightning Sentry/Wake of Inferno/Death Sentry, so I'm not entirely sure what more I could do. Again, thanks, and awaiting the next round of answers (sorry I didn't mention them earlier, I only really thought of them now). - SmokeyDaBear |
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Dani
Member since 13-Jan-03
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02-Oct-02, 02:48 PM (GMT) |
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6. "RE: Caster belt."
In response to message #4
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>About +3 trap claws, should I socket them with something? >(I'd hope for 2 sockets of course). Probably an extra +1 in >WoI, LS, and DS is worth the -1 in SM (woo, lots of >abbreviations). If you have mana problems, a pair of Tir's wouldn't be totally bad, although they don't solve the problems nearly as well as Frosties etc. do. Or resistance jewels. Well basically whatever you would put in an orb or Staff. >And finally, (yes I know, lot's of questions I've been >meaning to ask) Where should I place skill points from now >on? I've maxed Shadow Master/Lightning Sentry/Wake of >Inferno/Death Sentry, so I'm not entirely sure what more I >could do. Mind Blast wouldn't hurt. A point in Fade is also good for a trapper. Cloak of Shadows could work as well (and you can blame it on the Master ). |
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