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Subject: "Thoughts on Blaze" Archived thread - Read only
 
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Brista
Member since 12-Feb-03
18-May-02, 06:50 PM (GMT)
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"Thoughts on Blaze"
 
   In 1.06 Sirian thought this was an Uber-skill against monsters that chase you

In 1.09 we have:
faster characters
higher skills
more focus on monsters with this AI (ie cows)

Now I haven't seen any guides, posts or play with this skill at all since the Xpac came out. I would be very interested to hear from the experiences of people who have developed Blaze sorceresses in 1.08 or 1.09

I had a go with a HC sorceress, she got cornered by Frenzytaurs just after I'd completed normal at level 32.

Here are my thoughts on my first go at it

There are two main ways to Blaze.
You can run up to the monsters, get them to chase you, run back a little to stack the Blaze and run away again. You're essentially dealing with each monster group in turn just like any other build. Sometimes you have to do this, for example against Baal

The second way is a radically different way to play the game. You simply run past the monsters and keep going. As they chase you they will tend to be drawn to the Blaze trail. The game is extremely fast, you get a lot of experience. This is the technique I'm recommending, although it's more dangerous. Still it's perfectly playable even in hardcore

Your objective here is to wake up as many monsters as possible. If you are running for your life from a big angry mob of dangerous monsters you are using the spell perfectly

The main advantage is that running away from or running past the monsters is all you really need to do 95% of the time. It reminds me of DaShiv's guide to a non-WW/LA barbarian on the Lurker Lounge strategy page. The difference with Blaze is that you are killing monsters and gaining experience as well

As most players have found, running away from or running past monsters is pretty easy. Especially in the Cow Level where, I suspect, most players have had those games where there's a big mob of cows over the portal and it all goes pear-shaped early on. Running away is sometimes all you can do for a while

Acquisitive players will hate it. Unless you loop back on yourself you miss 2/3 of the items that drop.

In party, so far, people have loved it. Imagine the Flayer Jungle. Instead of tight groups of up to about 20 flayers, they're spread out, half of them are dead and there's the odd gold and green item waiting for people!

However, it does add a lot of chaos to the proceedings. In party play people try to keep up with the fastest player. As you are not stopping to fight and have faster run/walk gear you'll lure the party further ahead than they can cope with. For fights like Travincal it might be more sociable in Hardcore to switch to another spell and lurk at the back (as opposed to charging straight in and waking up the Council like I did night before last). I got a pang of guilt after someone else charged in and lost their character

On the other hand the play-style really energises the gameplay, and quite simply makes the game faster and more fun for others. Even the person who died seemed to have enjoyed himself

Another aspect is that a more clued-up party will see a decimated monster group and a large trail of fire. Now instead of fighting the monsters any old place, they will have the sense to lure the monsters into the flames and fight them there, giving your Blaze a second chance to catch the monsters. They can also work with you by leaving particularly dangerous monsters (Hephaesto, Council) to chase you

At normal difficulty Blaze is second only to Thorns in terms of fast experience. Thorns suffers at high level, though, being halved for difficulty and then affected by global physical resistance in Hell

For questing Blaze is highly exciting although occasionally inappropriate. In Hell particularly you need another spell to deal with Fire Immunes. Thunderstorm (because it's passive) and Frozen Orb (because it's powerful and you don't need more than a point in the mastery) are obvious contenders. Ice blast worked pretty well for my sorc in normal on problems like the Fire Immune Endugu

For magic finding it's a dream. It's very easy to kill act bosses and you get there very fast. Unusual runs like Diablo and the Countess (who has 4 25% chances to drop runes up to Vex in Hell) are very possible

For cow running the skill seems absolutely perfect

Monsters:
Frenzytaurs are probably the biggest danger for the speed and hitting power. Fire immune too in Hell as I recall
Diablo and Baal are pushovers. I got off-screen kills on both very quickly with a solo sorceress
The minions of Baal, lmao! Crisped on arrival. The only problem I had was with Lister. As he got burnt he moved around and managed to attack me at the entrance to the room before I came out of lag in what is normally a safe spot. So stand further back if using Blaze on him

Stats
I went to 50 Strength and 50 Energy, everything else into Vitality which is probably about right for an untwinked or lightly twinked character. Vitality is important for Stamina, as well as the obvious life benefit

I think that at high level base Energy would be enough, depends on your other skill choices

Equipment
Skills, faster run/walk, stamina, faster hit recovery (in that order)

More magic find is great because it means more little presents left for the people tagging along behind you which means you are more loved in general. Aspiring politicians should always play Blaze sorcs

Leaf is a notable rune word. Drognan will sell you +3 blaze non-magical 2 socket staves if you look hard. If playing untwinked max your money before you shop and if you get one you can't afford even with maximum gold, keep going until you get a cheaper one. The total bonus though is +6 Blaze which is extraordinary for a level 19 item

Stealth gives 25% faster run/walk and 25% faster hit recovery

Vidala's Fetlock and Treads of Cthon are notable boots. Faster boots that help your stamina probably won't benefit you

Magefist +1 fire skills!

Expensive stuff can be good too. Fire charms and a pair of SoJs are the two notable expensive items that will boost the character, there are others

Single player: Should be fine

Hardcore: Edge of your seat stuff! Very fun, very dangerous. I bailed 5 times before I made a slip bailing and died at character level 32, having just finished normal

Mercs: Forget it, you can't keep them alive.

Power-levellers: You can use your optimal equipment from level 45. You have maxxed your important skills at level 49. So basically you can do your level 99 damage 50 levels early!

Supporting skills
You don't have time to stop and spam fireballs. Every moment you're not moving you're not laying down fire which really is your best attack

Spells to look at include:

Blaze & Fire Mastery: the core spells of this build

Firebolt: remember not to put a point in this, it's not a pre-req for Blaze

Firewall, the tactical opposite of Blaze. A one point firewall has no pre-requisites that you aren't taking anyway and solves the problem of monsters who don't move much. Very useful against Oblivion Knights. No more than a point is needed

Enchant: not boosted by Mastery, cut to a third for bows, this spell still outputs a lot of damage when used by people with piercing attacks, particularly multizons

Warmth: nice at the start, not really necessary. Useful with energy shield. With + skills & + fire skills a point goes very far. Free if you use Leaf.

Hydra: alternative to Firewall. Not recommended for Hardcore as people hate Hydra sorcs

Energy shield: You rarely cast anything so your mana ball is usually full. This makes energy shield useful. One point is enough - you have much less mana than life.

Teleport: You will run into dead-ends every now and then. Teleport's only an escape hatch, normally you'll run almost as fast as you teleport and kill things doing so. In softcore you can just die and go back for your body, the build does that very well. It's usefulness for crossing rivers etc is very much diminished in this build because it takes 2 secs to go round the long way and you get exp for doing so. An alternative escape hatch is to exit the game.

Charged bolt/Chain lightning/Thunderstorm. The main Lightning finishers. Thunderstorm has the significant advantage that you can use it for normal play because you don't have to stop and cast it. The others are only for fire immunes. All benefit greatly from mastery

Ice blast/Glacial spike/Blizzard/Orb. The Ice finishers. The benefit is that the Mastery is nerfed to the point of uselessness so you don't need to invest points in it. (How many fire immune, cold resistant monsters are you going to meet?). They all have their strong points but orb seems pretty uber in 1.09

Frozen armour/Shiver armour/Chilling armour
I think we can rule out Chilling armour. You're almost immune to missile fire as you're never still. Otherwise, I really don't know. The objective is to choose the one that encourages monsters into your blaze trail and to slightly deter them from being able to close gaps you're trying to escape through. It's worth casting one of them

Summary: passives are good and you need something for the fire immunes

Big question I have now is what is the right speed? I got up to 65% with my hardcore sorc and it was too slow. Playing this build is like riding a motorbike through a city faster than the traffic. Think of a car chase. You need to reach gaps just before they close. On the other hand is 200% or more unmanageable?

I've suggested on the statistics forum that the damage this character is capable of is quite staggering. Maybe it's just Europe but you never see Blaze sorceresses here. Considering how different and fun and powerful they are that's a great shame

I hope this encourages some more people to try this skill out and would love to hear your feedback. Remember wake up all the monsters then run for your life

Now I'm off for another go at a Blaze sorc. This time I want to get a screenie of De Seis, Hephaesto, The Infector and The Grand Vizier together


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  Subject     Author     Message Date     ID  
Thoughts on Blaze [View All] Brista 18-May-02 TOP
  RE: Thoughts on Blaze WarBlade 18-May-02 1
     RE: Thoughts on Blaze Brista 19-May-02 2
     RE: Thoughts on Blaze Ivo 23-May-02 7
  RE: Thoughts on Blaze copadope 19-May-02 3
     RE: Thoughts on Blaze Brista 20-May-02 4
         RE: Thoughts on Blaze Brista 21-May-02 5
             RE: Thoughts on Blaze Brista 22-May-02 6
  RE: Thoughts on Blaze Magic Rat 23-May-02 8
     Conclusion Brista 27-May-02 9
         RE: a question on running pattern Casperi 18-Jun-02 10
             RE: a question on running pattern Brista 29-Jun-02 12
                 merc use jondifool 04-Jul-02 14
  RE: Thoughts on Blaze Swarmalicious 20-Jun-02 11
     RE: Thoughts on Blaze Brista 29-Jun-02 13
  oops, long post ;) Bob TheMadCow 22-Aug-02 15
     um... Bob TheMadCow 25-Aug-02 18
         it's great fun until you realize one thing... Dani 25-Aug-02 19
             RE: it's great fun until you realize one thing... LucianDK 26-Aug-02 20
  RE: Blaze sucks SquadBumm 29-Aug-02 21
     RE: Blaze sucks Bob TheMadCow 29-Aug-02 22
     You must be joking! Elric of Gransadmin 29-Aug-02 23
         No joke SquadBumm 30-Aug-02 24
             Well... Elric of Gransadmin 30-Aug-02 25
                 comment Dani 30-Aug-02 26
                     RE: comment gekko 30-Aug-02 27
                         RE: comment Dani 30-Aug-02 28
     How to use blaze SquadBumm 02-Sep-02 29
         RE: How to use blaze jondifool 03-Sep-02 30
             RE: How to use blaze Kalil 03-Sep-02 31
                 RE: Glacial Spike / Ice Blast SquadBumm 04-Sep-02 32
                 Ice blast jondifool 04-Sep-02 33
                     RE: Glacial Spike is not faster.. SquadBumm 04-Sep-02 34
                         Noo... Elric of Gransadmin 04-Sep-02 35
                             RE: Noo... Kalil 04-Sep-02 36
                                 in defense of ice blast Griseldaadmin 04-Sep-02 37
                             RE: Glacial Spike faster than Ice Blast SquadBumm 06-Sep-02 38
  RE: Thoughts on Blaze Swiftflite 07-Sep-02 39
     RE: Thoughts on Blaze Brista 09-Sep-02 40
         RE: Thoughts on Blaze Brista 09-Sep-02 41
     RE: Thoughts on Blaze Brista 09-Sep-02 42
         RE: Blaze Tricks Bolshoi 29-Sep-02 43

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WarBlade
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18-May-02, 09:15 PM (GMT)
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1. "RE: Thoughts on Blaze"
In response to message #0
 
   My Fire-only Sorceress uses Blaze on occasion.

The usual application comes in the situations where most Blaze specialis would do the triple up thing: Run away, return, run away again. Except in my case Blaze drops a foundation, one or two Hydras add some firepower and then she stops and plants a nice long blast of Inferno back down the trail.

It works.

The run and keep running tactic became handy in Act 2 Hell with the lightning sparking beetles, particularly in the maggot lair where they had no choice but to run in the trail.

Adding to your named equipment list: Rising Sun Amulet. If you can get one of those babies, you can stand in Hell Diablo's flame attack for a very quick healing session! My fire Sorceress loves being able to go and stand in a fire somewhere when the healing potions become scarce.

==========================================
Heed the Song of Battle and Unsheath the Blades of War


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Brista
Member since 12-Feb-03
19-May-02, 07:33 AM (GMT)
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2. "RE: Thoughts on Blaze"
In response to message #1
 
   Thanks Warblade

I've started a softcore sorc and she's finding the game pretty easy. Up to Act 5 NM since Friday

Interestingly she was killing much more than 2 equivalent level "cookie-cutters" in Chaos Sanctuary

Another nice thing is that people have tried to give me some of the drops I generate. Not your usual BNet style!

Rising sun sounds nice


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Ivo
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23-May-02, 00:22 AM (GMT)
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7. "RE: Thoughts on Blaze"
In response to message #1
 
   I guess the best place for Fire skill reading is Sirian's guide. Is any other place to see?

I'm planning on building a Leaf user, not necessarily withouth support skills from other trees (I'm not quite into variants in D2 yet)... Probably will use Inferno and Blaze, as I never used them (well, not consistently) and I don't like FW anyway... That's like 3 skills only, low pre reqs... Some more for warmth and I'll probably use FO for support as it's my fave skill... and no mastery. Probably pump TS. I tend to notice every sorc I use has TS and FO... I wonder


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copadope
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19-May-02, 12:04 PM (GMT)
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3. "RE: Thoughts on Blaze"
In response to message #0
 
I made a blaze sorc on USEast awhile ago and she was a blast to play! However, my tactics differ from yours. I usually played solo with her and I didnt just run through everything. I would most times lay down a trail or patch of fire and double over it a time or two, then lure the enemies back into it. Doubling back is a great way to increase the damage, and the enemies drop like flies when they step in it. But the only problem is if you stack alot of fire on it can cause a bit of lag.

I also used Chain Lightning as my backup skill. My second weapon slot was filled with IAS gear Worked out great for me.

--Copadope


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Brista
Member since 12-Feb-03
20-May-02, 02:11 PM (GMT)
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4. "RE: Thoughts on Blaze"
In response to message #3
 
   You both seem to have enjoyed playing will the skill very much which is the important thing

Interesting you both, with Elric on another thread, feel it needs to be doubled

I've just re-read Sirian's bio of "Hotfoot" and he almost went the way of the full charge but decided it was too unsafe

I still feel though that with the faster characters today it is now playable and very good fun indeed

If those characters are semi-retired now but have decent (say skill 20 including items blaze) try running them through an Act (eg from Kurast Docks in a straight line to Travincal) with 50% faster run/walk. Use something that gives + mana per kill (eg Leaf) so you can see all the blue swirlies you cause

I think it will give you a different take on the character

Incidentally the one I started on Friday has run her way to Hell Act 2, doing all quests, with me out most of the weekend. Act 5 NM on her own

Much faster than normal for me

I'll do some exp/time measurements when I hit the cow level with her, a javazon and a necro

Cheers

Brista


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Brista
Member since 12-Feb-03
21-May-02, 06:34 PM (GMT)
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5. "RE: Thoughts on Blaze"
In response to message #4
 
   Minor update

The softcore character I started just rescued Anya in Hell. I'm playing mainly on my own as few people like doing the quests these days

The build is completely viable for questing, I reckon untwinked you could finish the game in a couple of days if you had nothing else to do

I'll let you know how I get on in the Cow Level


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Brista
Member since 12-Feb-03
22-May-02, 01:42 PM (GMT)
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6. "RE: Thoughts on Blaze"
In response to message #5
 
   Update

Finished the game this evening. Started Friday, finished Tuesday. Blaze and Thunderstorm. Definitely the easiest character I've ever played

Matriarch, level 63, FlameMe, Europe realm


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Magic Rat
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23-May-02, 11:56 PM (GMT)
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8. "RE: Thoughts on Blaze"
In response to message #0
 
   I've always liked Blaze as a spell, but I've found it difficult to use in a party setting. Even with your interesting strategy, you'd find yourself outrunning the party and thus losing the party exp bonus. But that would not lessen the enjoyment and thrill of this marathon-version of D2.

One item that I thought I'd suggest you add is M'avina's Tenet. It does have a clvl req of 45, but it's well worth the wait. I don't recall any other belts in the game that give you 40% FR/W, and the +5 light radius will help you avoid obstacles or dead-ends as you madly run for your life.


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Brista
Member since 12-Feb-03
27-May-02, 10:55 AM (GMT)
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9. "Conclusion"
In response to message #8
 
   Well, I have to admit this skill worked out very differently to my initial expectations

First of it isn't terribly good for the cow level. You kill quite a lot in the first minute or so but it thins off. It doesn't rival Lightning Fury or even Static/Nova but it beats Orb

What did surprise me was how fun and effective it was for questing both in HC and in SC

I flew through the game from start to Matriarch in 5 days. Not full-on 18 hours a day but in the evenings after work and a full Sunday

And it was really really fun

It can be an issue partying because you don't really fit in with normal party styles

So
a) Stay at the back and spam your 1 point firewall
or
b) charge ahead leading a swathe of destruction and loot behind you, nabbing all the shrines and a fair share of goodies
or c) work your strategy out with the people you're playing with so that they benefit from straggled-out, decimated monster groups rather than charge after you into a huge mob of monsters and get themselves killed

I've used all 3, unfortunately the last method is the hardest to achieve in public BNet games

Anyway I thoroughly recommend it to anyone else, the coincidence of getting Ort + Ral + Tal as a quest reward with making Tir + Ral (Leaf) and Tal + Eth (Stealth) give this build a big advantage in terms of item economy for new, untwinked characters. You can have a +6 staff and +25% r/w armour before the paladin can imbue his first cutlass!

Good gaming


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Casperi
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18-Jun-02, 01:40 PM (GMT)
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10. "RE: a question on running pattern"
In response to message #9
 
   What pattern do you run in? Zig-zag, square-wave, in circles, etc.

I tried blazing in a straight line most of the time, using cthons boots (30% faster run). I found that even at this speed I would go past the monster so quickly that most of them do not go in the flames. They usually stop and ignore me because I'm so far ahead of them.

Could you give some advice on technique please?


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Brista
Member since 12-Feb-03
29-Jun-02, 08:22 PM (GMT)
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12. "RE: a question on running pattern"
In response to message #10
 
   What pattern do you run in? Zig-zag, square-wave, in
>circles, etc.

The basic idea is to get long straight lines across the field you are exploring

Let me take the Cold Plains as an example

Run right around the field, with the wall visible but not right next to it

Keep the Alt key pressed down. (You're allowed to double back for exciting goodies

Keep your lines fairly straight, if you curve then less of the critters that will chase you will die

You'll be basically be drawing a slightly smaller than Cold Plains-size square and will end up back at the Way Point

This will kill nearly all the rogues, many of the gorillas, a small proportion of fallen and probably no shamen

Now go back round again

This time we're getting the shamen. The shamen don't move much but they don't stand still either. You may have noticed with firewall that they tend to wander just out of it, quite annoyingly. This is actually good news for Blazers. Run straight at them and draw a tight loop around them. Think of a noose

Still keep your main lines pretty straight.

This time it's a square with some artistic Celtic knots in it

You never get all the creatures without tedious micromanagement. But neither can they take much of an interest in you. So don't worry about missing some or even lots. As long as you're killing lots too!

The general advice for shooters is to noose them or brush just past them. You have to run close to them to maximise your killing

Finally for very tough monsters with lots of hit points (eg 8 player Hell cows) I found the following pattern good:

|\.../|
|.\./.|
|..\..|
|./.\.|
|/...\|

A fast character can keep a fairly large pattern (about the size of six screens) continuously aflame and cows milling around in this die pretty fast

(Great for those cow games that start with the party scrabbling for purchase with panicking players waking up loads of cows)

>I tried blazing in a straight line most of the time, using
>cthons boots (30% faster run). I found that even at this
>speed I would go past the monster so quickly that most of
>them do not go in the flames.

Faster, faster - 30% is slow for this build

They usually stop and ignore
>me because I'm so far ahead of them.

It feels like that but it's not. Run round a field to see how many monsters there are then do a second lap. Generally at least half of them will be dead

If that's not true for you then you need to be closer to the monsters as you run past them and you should try to keep you lines straight

The thing about this build is that you're breaking with a lot of the conventional playing styles that we're all used to (kill the monster, get the treasure)

Similar play experiences might be the Hurricane druid, and a trapper using Speed and sprinting through the Foothills dropping one WoI per monster group (very effective, by the time you drop your sixth trap, your first has about finished)

>Could you give some advice on technique please?

I'd be happy to give you further advice or to show you
My accts are *sjdru, *sjass and *sjnec on Europe and *sjpal on USEast. Message me if you notice me online and we'll meet in a game


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jondifool
Member since 27-Jun-02
04-Jul-02, 03:12 PM (GMT)
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14. "merc use"
In response to message #12
 
   Greetings (nice to see the lounge back )
Made a blaze babe inspired by this topic, reached mid nightmare in very short playing time! certainly a blast to play!

First even though a merc is forgetable, he has his used!
I went for a barb, because he knocks target back! And thats handy to push still standing shooters into the trail!
but if not use teleport often he actual draws alot of monsters out of the blaze path and thats not the idea! But with freqently use he runs down the blaze line to meet monsters in the track!

When running back track in the blaze path, it can be very difficult to see where there is monsters ! well a teleport , and the merc runs up to them. Flaminga, my blaze babe follows, makes a hot spot behind the barb, making a pyre behind where the barb stops to fight. A short teleport and voila a well done boss!!


Going the full charge
its quit a trill to play, waking a whole area, having 4-6 bosses with unknown attributes chasing you from a few different direction, getting cornered and then making snap decisions. The biggest thing is to learn that safety comes from moving forward, in general troubles are behind you, this feels very different and counterintuitive to my diablo knowledge! But even conered without mana (no teleport) its amazing how little space is required to make a pyre that only imunes stands for more than a second!

Its like there is a lot of options besides the charge ahead, the tanking sorc would have a very favorable time to!

I am thinking now to develope blizzard, simply because it feels like right to hit anything obnoxius enough to not chase you, with something heavy coming down from the sky for a while. 4 seconds of headache is deserved and keeping the style its actual just moving on, while blizzard finish! Just have to get use to coming back later to see what drops !

I imagine that blaze and blizzard must have its good uses together
especial when luring monsters into an overlaping blazetrail, like in door openings!
Only thing to worry a little is a steep manacost!

well looking forward to finnish my fastes single player character ever!

with regards
Jondifool

"the oxe is slow, but the earth have patience"


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Swarmalicious
Member since 9-Feb-03
20-Jun-02, 10:34 AM (GMT)
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11. "RE: Thoughts on Blaze"
In response to message #0
 
   First off - fantastic post.

2nd - I used (for the first time) Leaf & your basic description above to create "Leafalicious", and my god, is it good fun. After level 19 it's like flame extravaganza. Hauling tail & leaving goodies does make friends btw ...Thanks very much for the advice that lead to an afternoon of high speed burning fun.


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Brista
Member since 12-Feb-03
29-Jun-02, 08:23 PM (GMT)
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13. "RE: Thoughts on Blaze"
In response to message #11
 
   Good stuff!


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Bob TheMadCow
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22-Aug-02, 07:36 PM (GMT)
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15. "oops, long post ;)"
In response to message #0
 
   hey hey, nice Guide

I was thinking of writing one myself, when a guy on Diabloii.net's forum sent me here.

I have a lvl 82 Blaze Sorc on europe, X-Nedra. I've only seen two other sorcs using Blaze in my time.

One thing I think I should point out is the MEMORY RUNEWORD +3 to sorc skills and bonuses to some other sorc skills inherent in the runeword. Put into a staff with +3 blaze would be godly.

My gear setup (for fighting):
+1 fire skills circlet (waiting for a +3 one)
2 SoJs
Que-hegan's Wisdom (FHR is nice on top of +1skills and its light, i think)
Lidless Wall (which I found with her in the cow lvl)
+3 Fire skills orb (with +1 meteor, omg thats fun )
Magefists
M'Avina's Belt (20% FRW)
+3 fire skills amulet
Aldur's boots (40% FRW)

I run very fast and I can go forever I kept energy at base, got 95 STR and then everything went into VIT. I have ~500mana and can cast my lvl 14 FW constantly for about 3mins before running out of mana (yeah, i actually tried it) Unfortunatly I have -45% res all in Hell

Frozen Orb is a great skill for fire imunes, I have TS on all the time, but thats useless -vs- fire imunes in a pack of any size, whereas FO just tears through them. Its also handy for keeping enemies in your blaze for longer when your tight on space.

This is the most versitile sorc I've ever played, and the most fun.

I personally like to run in little circles, setting up an intense patch of fire to lure monsters into, which works quite well, but you have to keep setting up new patches, so its not as fast as it could be. Blaze -vs- Dolls is just funny

Oh yeah, another thing I'd recommend for a Blaze Sorc is getting at least 40% FHR, to that if you DO get hit, you dont get stuck. I think I have 80% FRW and 40%FHR, inculding charms.

If you wanna get together to compare notes, I'm *monasweebro and, as I said, on Europe Maybe we can get a proper guide written up?


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Bob TheMadCow
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25-Aug-02, 03:04 AM (GMT)
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18. "um..."
In response to message #15
 
   If you wanna check out my attempt at a guide on diabloii.net's forum here's the link for you http://forums.rpgforums.net/showthread.php?s=&threadid=59901


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Dani
Member since 13-Jan-03
25-Aug-02, 01:36 PM (GMT)
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19. "it's great fun until you realize one thing..."
In response to message #18
 
   LAST EDITED ON 25-Aug-02 AT 01:39 PM (GMT)
 
...which is, that Firewall can be cast next to you, pointing any direction you wish to go. You can basically walk in straight line, with a horde of mobs following you, run couple screens, recast firewall ahead, continue in the exact same direction without any necessary directional corrections (firewall seems to be wide enough to do damage even a bit outside it's graphic.


Let's see if this ascii drawing will work
@ = char
> = direction char is facing
F = firewall
. = blanks to make the forum display properly

traditional firewall casting:
...............F
...............F
...............F
.....@>........F
...............F
...............F
...............F

blaze firewall casting:

FFFFFFFFFF
....@>....


To top it off, this (and other tricks, for example using the same casting method to scout areas for mobs) make playing a firewall sorcie actually pretty fun, especially at places like cow level where they're "traditionally" thought to be illsuited for.


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LucianDK
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26-Aug-02, 02:37 PM (GMT)
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20. "RE: it's great fun until you realize one thing..."
In response to message #19
 
   im working on a blaze babe too, got tired of the cookie cutter builds

so far i have collected those items for her (currently lvl 13)

isted oculus
peasant crown with shael
spirit shroud with shael
2x sojs
mage fists
volcanic amulet
glooms trap
silkweave
lidless wall
2x fireskills charms
and 20x small 5% faster run/walk charms

i am aiming for 65 strenght, what silkweave needs. 0 points in dex, 0 points in energy and and the rest in vitality

could it be usefull to invest in dex, as vit will get the majority of points here? or is a sorcy so life impaired that she needs so much in life to keep up?


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SquadBumm
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29-Aug-02, 06:33 PM (GMT)
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21. "RE: Blaze sucks"
In response to message #0
 
Once u reach 8 ppl hell games u wont kill a single monster with blaze because the damage is far too low. The monster would have to follow you through the whole act. But it doesnt follow u that far.

(I just tested it.)

A firewall beside your feet is much more effective.


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Bob TheMadCow
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22. "RE: Blaze sucks"
In response to message #21
 
   I kill fine in an 8ppl cow game with Blaze...

not as fast as Lightning Fury, admitedly but it DOES work. A combination of Blaze, FO and TS will take out a group of cows if used well. I find that if I set up an area full of fire and run around in it as the cows try to chase me, I can throw FOs at them and keep them in the fire long enough for them to fry Dropping a meteor on their heads speeds things up nicely (i have an orb with +3 fire skills/+1FM/+1Meteor)


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Elric of Gransadmin
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23. "You must be joking!"
In response to message #21
 
   Hail Squad Bumm,

I have a Matriarch who uses Meteor for Fire Damage, so she only has a single point invested in Blaze (then a few +skills, and some Fire Mastery). On occation, Meteor was no good (vs mobile critters), so I resorted to Blaze: even with only a single point, I was tearing things up! I can only imagine how powerful 20/20 Blaze/Fire Mastery would be, especially with some +skills on top of that. I you then throw on that there are many, many Blaze Babes who run around Hell, I think your comments are a little...naïve. You shouldn't comment on something you don't know - besides, if I can solo-8 with Fire Arrow and a 23 Gothic, I'm sure Blaze is more than effective!

May the wind pick up your heels and your sword strike true.
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SquadBumm
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30-Aug-02, 10:53 AM (GMT)
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24. "No joke"
In response to message #23
 
LAST EDITED ON 30-Aug-02 AT 11:29 AM (GMT)
 
> You shouldn't comment on something you don't know

Why do u think I dont? I wrote that I tested it.
Here are more details:
The char is a closed BNet Char (Europe):

SquadLeuchtfuß - sorc: lvl 20 blaze
lvl 20 firewall
lvl 20 fire mastery
lvl 20 blizzard
+ skill items

At first u should notice that firewall does about 5 times the damage of blaze. As Dani stated firewall can be used like blaze, if you cast it next to your feet. I used to addionaly turn on blaze to increase the damage but I didnt notice a difference with or without blaze.
Secondly, letīs talk about cows. U will notice that you are running much faster then the cows. To enable them to follow you, you must walk forward and back in a straight line or just wait for them. While you do that there is a 90% chance of getting mobbed.
If you just run - without waiting - the cows dont follow you. There is a point when they just stop following you.

As far as I can see the initial suggestion was to just run away without returning. If your return 10 minutes later and find some dead monsters and its a 8 ppl hell game, then I strongly doubt that you did the kill. It was your parties work instead. You gave no evidence that blaze killed the monsters.

Edit:
Never seen a blaze sorc on Europe, (except mine who is actually not using blaze). Maybe European monsters are harder. There are no studies about that.


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Elric of Gransadmin
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25. "Well..."
In response to message #24
 
   Hail Squad Bumm,

"Once u reach 8 ppl hell games u wont kill a single monster with blaze because the damage is far too low."

A statement like that is a tad different to 'Firewall is more effective.' The latter statement is perfectly correct, but your original statement is even worse than people saying you cannot solo a Curse Necromancer! Blaze Sorceresses are uncommon everywhere, because most people use spells like Firewall and Nova; most people are sheep.

I have played solo-8 with low-level Blaze and only mid-level Fire Mastery: I was killing things (note: I said solo - NO ONE ELSE was there to get the kills), and amazingly quickly too. This was IV/Hell I did that, though I am sure if I loaded that character now, I could do the same in Act V or the Moo Moo Farm...well, unless I've killed the Cow King (I cannot remember).

Anywho, although Firewall is more powerful...it's also supposed to be, after all Blaze is a prerequisite for Firewall. However, if you seriously do not believe it can kill, I have my doubts about either your testing, or your tactics. Also, critters are not more powerful on Europe...in the ME mod on the other hand

May the wind pick up your heels and your sword strike true.
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Dani
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30-Aug-02, 02:55 PM (GMT)
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26. "comment"
In response to message #25
 
  
The reson why I prefer the Firewall to Blaze is mostly because it's one of the rare things that actually take a bit of skill from a sorcie to fire your wall at the precise angles you want (including using wall as Blaze). The damage also matters. Thing is, that Blaze does exactly the same as Firewall can do. And if you want to use Blaze for added challenge, why not just use Firewall with less points in it?
Granted though, there are other tricks you can do with Blaze, like stacking, plus you can really run around like a headless chicken. To each their own.


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gekko
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30-Aug-02, 03:41 PM (GMT)
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27. "RE: comment"
In response to message #26
 
  
>Granted though, there are other tricks you can do with
>Blaze, like stacking, plus you can really run around like a
>headless chicken. To each their own.

You finally touched on the reason why blaze CAN be so effective, though I don't think you actually realized it. With the spell timers, you can have a very limited number of firewalls at one time -- which means no stacking; the dmg listed is what you've got. However, since the dmg AND duration go up with blaze, adding more points makes it much more effective. As the duration ramps up, it allows for virtually unlimited dmg if used properly. Why? Because against most enemies, it becomes possible to stack blaze 3, 4, 5 or even more times over. So the "low" dmg of blaze gets to multiply itself, many times over if you're skillfull.

However, I must point out that blaze is more than useless against certain types of enemies. It's certainly not an uberskill that will get you through act IV (classic rules!) hell with your eyes closed, but if you use patience and skill it can be a more than viable choice.

gekko

What if there were no
hypothetical questions?


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Dani
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30-Aug-02, 05:00 PM (GMT)
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28. "RE: comment"
In response to message #27
 
   >You finally touched on the reason why blaze CAN be so
>effective, though I don't think you actually realized it.

Never assume. I have played a Blaze sorcie with maxed Blaze/FM, and yes, stacking helps. The problem is, that Blaze doesn't have the versatility of Firewall. Also about stacking, well, good luck stacking against extra fast Minotaur boss.


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SquadBumm
Member since 7-Aug-02
02-Sep-02, 07:55 PM (GMT)
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29. "How to use blaze"
In response to message #21
 
LAST EDITED ON 03-Sep-02 AT 07:09 PM (GMT)
 
Blaze is not as bad as i thought. It`s just the tactic suggested here that makes blaze unplayable.

Although the idea of stacking blaze was already mentioned, noone told how to do it.

Here is what I did:
1. Get some metres between you and the monsters (some faster run will help u)
2. Create a "hot spot" by running around this little spot
3. Use glacial spike to stop the monster inside the hot spot.
(Beware: Doesnt work against fire or cold immunes!)


Pls imagine the cow beeing inside the hot spot. I told it to smile but it didnt.

Edit: Run at least 10 times across the hot spot to get enough damage!


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jondifool
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03-Sep-02, 02:10 PM (GMT)
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30. "RE: How to use blaze"
In response to message #29
 
   Glad that you realized that Blaze is not as bad as you thought!
Actual there is some infos about how blaze is used in this thread !

Stacking blaze can be done in a lot of different ways! As can a blazebabe be played in a lot of different ways! Defensive- offensive
On the run is my way to describe it!

You mention Glacial spike to stop monsters in the hot spot, people playing with blaze also use FO and Blizzard of cause a little different but to create same outcome! To keep monsters in the flame!
At the moment I think that consensus is that FO does most for your blaze babe! Though I personal think that Blizzard is more in the spirit of how to play it! But this again depends on how you prefer to use blaze!

IF you play defensive( here meaning keeping monsters in front of you Creating hot spots and lure the monsters back into it! Well the blaze is used in one way there needs some practise to master! (this is a way where a merc actual can survive and Glacial Spike does work good here!!)

If you play offensive (including tempting fate). And just keep monsters pursuing you bye not running to far away maybe putting in a FO! Then blaze is used different again and off cause it needs practise. (the question here is where do you lead the monsters?)

And if you play with blaze on the run, meaning running past monsters (dealing with monsters behind you and in front of you, and actual closing in from all direction) then again blaze is used different!
(thats my favorite way!- and I really like blizzard in that style)

In retro conclussion on a skill from test is actual rather different than conclussion from play! Because tests does not include a learning stage ! And also you only test what you can imagine can be done! So this was actual just some ideas if you want to test more on blaze vs Firewall and get some more impact on your conclusions! Just remember that a prober blazebabe have a lot of faster Hit recovery, loads of life and most important a blazing speed!

Good luck!

"the oxe is slow, but the earth have patience"


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Kalil
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03-Sep-02, 10:15 PM (GMT)
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31. "RE: How to use blaze"
In response to message #30
 
   Hmm... It just occured to me that Ice Blast might actually be better for the freezing enemies in fire idea. It costs less, freezes longer, and is more pinpointed, which might actually be good here. On a slightly off topic note, why *is* Frozen Spike considered so universally better? The only advantage it has statistically is a better radius. Am I missing something? Or is the AoE that overwhelmingly usefull?
Hmm... Maybe I should try a IB sorc. IB/I sounds fun. Freeze, then thaw.

Fade to black: I am my shadow.


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SquadBumm
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04-Sep-02, 05:56 AM (GMT)
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32. "RE: Glacial Spike / Ice Blast"
In response to message #31
 
Ice Blast only freezes one monster. Glacial Spike freezes all monsters in range.
Btw, lvl 1 Glacial Spike can do the job even in hell. If you stack 10 or more blazes, u dont need more than 2 or 3 Glacial Spikes (at lvl 1) to kill a monster.


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jondifool
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04-Sep-02, 09:34 AM (GMT)
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33. "Ice blast"
In response to message #31
 
   Well according to Areat summit Glacial spike is fired much faster than Ice blast!
This should proberly be the reason, together with the area affect!

"the oxe is slow, but the earth have patience"


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SquadBumm
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04-Sep-02, 10:12 AM (GMT)
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34. "RE: Glacial Spike is not faster.."
In response to message #33
 
I dont believe that GS is faster than IB because the casting animation should be the same
and I didnīt find the statment at Arreat Summit.


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Elric of Gransadmin
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35. "Noo..."
In response to message #34
 
   Hail SquadBumm,

The actual missile moves faster, not the cast speed. Test it with an old Sorceress: throw an Ice Bolt, then follow up with a Glacial Spike. You will notice the Glacial Spike is about twice as fast (not to be taken literally).

May the wind pick up your heels and your sword strike true.
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Kalil
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04-Sep-02, 12:37 PM (GMT)
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36. "RE: Noo..."
In response to message #35
 
   Okay, that makes sense. It's kind of what I thought. Ice Bolt/Ice Blast move so *slow*. (best demonstrated by trying to hit Blood Raven with one of them... *sigh*) I've never used glacial spike much, I'll have to give it a try sometime. Not on my current sorc, tho. Only non-fire thing she's touching is Teleport. Mainly 'cause I wanted to give Blaze a try, to leap back on topic.

Fade to black: I am my shadow.


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Griseldaadmin
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37. "in defense of ice blast"
In response to message #36
 
   Ice blast may not be "better" than glacial spike, but it is still perfectly effective and tons of fun for those who look for fun over killing speed.

I have a fireball/ice blast sorc, and she does just fine all the way through Hell difficulty, unless she meets a fire/cold immune of course. My ice blast is probably in the low to mid 20's, and I've only invested one point into cold mastery (probably higher with adders by a bit, but not much). I have used ice blast in Hell at 20/1, before I was able to swap out some +fire for +all gear. Its 255 damage is small compared to my almost 1000 point fireball, but it still does the job.

Where it really shines is as a crowd control skill. At slvl 20, it freezes for almost 2 seconds in Hell, which is really a lot of time in a tough situation. See a party member in trouble? No need to wait for a merc's holy freeze pulse- just fire away! Or, shoot one blast at each oncoming monster, and stop them dead in their tracks. You can hold choke points that way.

-Griselda


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SquadBumm
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06-Sep-02, 06:55 AM (GMT)
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38. "RE: Glacial Spike faster than Ice Blast"
In response to message #35
 
LAST EDITED ON 06-Sep-02 AT 06:56 AM (GMT)
 
I tried to compare the way per time of both spells.
GS is about 20% faster than IB.


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Swiftflite
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07-Sep-02, 11:51 PM (GMT)
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39. "RE: Thoughts on Blaze"
In response to message #0
 
   Okay, I ve got to level 16 and my blaze is at level 7 so I am pretty much tearing things up in act 2 normal.

One problem-----> in the indoor areas(the sewers, the tombs) I am getting trapped and mobbed a lot(had to escape out a few times). In an area where you can't always keep running what other spell would you recommend?

I have been thinking about frost nova - I have a +1 blaze + 1 FN staff but am currently using a +2 blaze staff(thanx Akara!). I figure if I get trapped in a room I can frost nova to slow them all down and then run small loops to burn them up wuithout getting mobbed.

What have others used to solve this problem - don't say teleport - I probably won't get it at all.

Thanks in advance

BTW blinkbats + Treads are plenty fast enough so far, can't wait to equip the stealth and and the nice cirlet I have stashed to get even faster.

Gentlemen, you can't fight in here. This is the WAR room.


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Brista
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09-Sep-02, 12:33 PM (GMT)
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40. "RE: Thoughts on Blaze"
In response to message #39
 
  

Bob I noticed your post on the D2Net Sorceress forum. I enjoyed reading it very much. There were some requests for running tactics - please feel free to paste any of mine into your guide if you want to

There's another post on the mathematics of Blaze in the Workshop I think. It's long but the most interesting observation is this:
fast r/w is an exponential factor in the spell's damage (ie like Fire Mastery). This is because if you run twice as far and have the same monster density in your trails you're doing twice as much damage. Seeing as there are three other exponential factors increasing Blaze damage (Blaze skill in terms of increasing damage, Blaze skill in increasing duration and Fire Mastery) you have a hugely damaging spell on a character built to maximise these factors

Good equipment analysis. I didn't talk about equipment much because I twinked FlameMe very lightly - a few charms, 4 common runes and a pair of Vidalas boots then 2 SoJs at level 30. I kept meaning to twink her more but somehow I never got round to it

Good point about Memory. Oculus is also a contender - that random teleport adds to the whirlwind chaotic fun of this play-style and overcomes the build's main weakness - being mobbed and trapped.

You're correct that Thunder Storm is poor against Fire Immunes. So I just ran past them.

Yes I love the Blaze vs Dolls effect. Snap, crackle and pop

It's also funny with Dark Stalkers. 6 simultaneous screams as they all run in and drop

I'd love to meet up. Europe realm, Accts *sjdru%l


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Brista
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09-Sep-02, 12:42 PM (GMT)
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41. "RE: Thoughts on Blaze"
In response to message #40
 
   I'd love to meet up. Europe realm, Accts *sjdru, *sjass (mainly). I'll put you on Friends and message you if I see you. 2 or more blaze babes would be a very interesting line up. I think a Blaze only Hell cow run would actually work very well - if we could find 8 Blaze babes!

Dani, very good point about Firewall. It is a very versatile spell - I think in the rush of 1.08 cookie-cutters it was easy for people to lose sight of this. But it's not as simple as you make out. The balance you have to judge on is
Blaze passive, huge area covered if you run fast, customisable shape, decent damage, timy mana cost
Firewall you have to cast it, timer, not a terribly convenient area - especially against moving targets, huge damage, moderate mana cost
An extra-fast frenzied taur boss is not fast enough to catch me and hit me. Firewall would be much worse than Blaze against it(assuming it's not Immune)

Personally I don't think I could finish the game as fast with Firewall as I could with Blaze but ymmv and it would be nice to see a Firewall write-up from you

LucianDK Dex is not useful because you're running

Squadbumm You miss the point. If they chase you and you run far away most monsters stand stupidly in the fire. Try it in the Canyon of the Magi with a Cats and Crushers spawn. You run round it and you don't see many monsters die on screen but if you go around a second time most of the monsters will be dead. Leaf's Tir rune helps. You see the blue swirly and you think "Oh I've killed something." Incidentally I'm on Europe so that's not the explanation

I do agree with you though that it's not devastating in 8 player Hell cows. Best I could do was with a bow tie shaped Blaze trail - it's drawn in one of the earlier posts. But then again few sorceress spells are. It's decent though, with more killing power than Orb

Gekko I don't agree. Stacking Blaze is slow Blaze, what Jondifool calls defensive Blaze and I don't think this is the best way to use the spell. Act 4 Hell took less time with a Blaze headless chicken approach than just the Diablo fight has taken with some of my other characters. As a matter of fact I did pause to think about the best way to kill Diablo once I had let him out and trapped the pentagram. He died while I was still thinking
It is much stronger in the Expansion than it is in Classic

Jondifool You lead the monsters to the Act End boss of course. Especially recommended in Hell Durance.
You may well be right about Orb - I almost never had time to cast though which is why I went for Thunder Storm. I spent entire Acts tempting fate (at least it felt like it)

Finally Firewall is not more effective. It's different. Is a spoon more effective than a fork? If you start a completely untwinked ladder character in 1.10 who will kill Hell Baal first the Blaze sorc or the Firewall sorc? Which skill would allow you to finish the game with the lowest character level? Which build is more effective if you want to tease a friend by killing everything before he gets a whack in and nab all the shrines? Besides I have to say I thoroughly enjoyed the 'headless chicken' approach - too much thinking is bad for you


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Brista
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09-Sep-02, 12:48 PM (GMT)
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42. "RE: Thoughts on Blaze"
In response to message #39
 
   In crowded areas the trick I think is to keep going forward. The monster crowds get bigger and are more likely to be in a choke point after they have chased you.

With my Hardcore blazer I bailed 5 times during normal, sadly being a tad too slow in a similar situation a little after, while exping in the Throne of Destruction


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Bolshoi
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29-Sep-02, 04:08 PM (GMT)
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43. "RE: Blaze Tricks"
In response to message #42
 
   There are a couple of tricks with Blaze that I use pretty frequently.

For ranged attackers who are stubborn about moving into a well set blaze patch, I use TK to push them into it. It may take a few tries, but it almost always works.

And for setting up a blaze patch, I will let my merc engage the critters. While he is fighting, I set up a massive stack of blaze behind him. Then I put myself on the far side of the patch, so its sitting between me and the merc. And then, I do a stationary teleport. The merc comes to my side, and the monsters chase him through the blaze patch. The merc meets them half way, and stops them allowing them to die in flames.

Bolshoi


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