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Subject: "Eureka! The LOD formula for Attack/Cast Speed." Archived thread - Read only
 
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Dagni
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01-Aug-01, 03:32 AM (GMT)
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"Eureka! The LOD formula for Attack/Cast Speed."
 
   LAST EDITED ON 08-01-01 AT 05:24 PM (PDT)

As before, the game uses this formula,

Frames = {256*(Base + 1)/[(100 + Speed Increase)/100*256]} - 1

however, now 'Speed Increase' is not simply all of the different speed bonuses added together. Now only the base weapon speed and fanaticism are straight added in (possibly other skills as well; unknown),

Speed Increase = Base Weapon Speed Modifier+ Fanat + [IAS/(1 + IAS/120)]

Also, the Speed Increase is capped at 75%. For Cast Speed, with nothing that's exempt from the diminished returns, the formula can be simplified to

Speed Increase = [Cast Speed Bonus/(1 + Cast Speed Bonus/120)]

For each formula, the [ and ] are for rounding DOWN whatever is inside them. The { and } are for rounding UP whatever is inside them.

In other words, all equipment that gives +X% Faster ____ Speed (even IAS on your weapon) is now subject to this diminishing returns formula.

Effective X = [X/(1 + X/120)]

e.g. If you have a two items each with 10% IAS (total of 20% IAS) then your effective IAS would be:

[20/(1 + 20/120)] = [17+1/7] = 17

I assume that Faster Run/Walk, Hit Recov, and Faster Block are subject to this as well, same as IAS and Cast Speed items.

This formula matches the Zeal data collected by Heri here, the data in the Pike speed thread here, PapaSmurf's data for the Paladin here, and all but one point of the cast speed data provided by VenemousVixen here. Hopefully, VV's Zon chart is off when it says that 175% is 12 frames, and 176% is 11 frames. I got a switch from 12 to 11 frames going from 151% to 152%.

-----

Ok, some examples: You are a paladin, wielding a Broad Sword (base speed of 14 frames for paladin with 1hw, no base speed modifier). Obviously you currently have a 14 frame swing animation. You equip +30% IAS gloves (Sigon's), now:

Effective IAS = [30/(1+30/120)] = 24, so..

{256*(14+1)/[(100 + 24)/100*256])} - 1 = 12

You now have a 12 frame attack. Suddenly you remember to turn on your slvl 10 Fanaticism, which gives +30% Attack Speed. That adds straight on to your effective IAS, so it's now..

Effective IAS = 30 + [30/(1+30/120)] = 54

Plug that into the basic formula..

{256*(14+1)/[(100 + 54)/100*256])} - 1 = 9

Not shabby, down to 9 frames.

Now you decide to attack with Zeal for a little while, your effective IAS doesn't change, so..

{256*(6+1)/[(100 + 54)/100*256])} = 5

Darn, not good enough for a 4 frame Zeal. Now you switch to an Amazon wielding a Repeating Crossbow of Alacrity (base speed of 19 frames, a '-40' base speed modifier, and 20% IAS). For that:

Effective IAS = 40 + [20/(1+20/120)] = 57

Plug that into the basic formula and you get a 12 frame attack. Not too bad. Now a Paladin with slvl20 Fanaticism joins your party, and so what is your speed with him? Well, slvl 20 gives a 35% bonus, so:

Effective IAS = 35 + 40 + [20/(1+20/120)] = 92?

...except that there is a cap of 75% on your effective IAS, so it is 75% instead. So that gives an 11 frame attack, not a 10 frame one. Therefore, that 20% IAS on your Repeating Crossbow is completely useless, so you switch that x-bow for a different repeating x-bow with slightly better dmg that doesn't have the 'of Alacrity' suffix.

- Dagnirauko

Edit: Rewrote the cap info according to how Tenchi described it and added a couple of other minor details.


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  Subject     Author     Message Date     ID  
  WOW! Elric of Gransadmin 01-Aug-01 1
     So fast!? Dagni 01-Aug-01 3
         RE: So fast!? VenomousVixen 01-Aug-01 6
         Fast: I didn't expect to see this for weeks to come (nt) Elric of Gransadmin 01-Aug-01 15
  RE: Eureka! The LOD formula for Attack/Cast Speed. Slanny 01-Aug-01 2
  I am impressed... VenomousVixen 01-Aug-01 4
     Hmm... when you say "tip".. Dagni 01-Aug-01 8
         RE: Hmm... when you say "tip".. VenomousVixen 01-Aug-01 14
             RE: Hmm... when you say "tip".. Dagni 01-Aug-01 16
     chart error confirmed; Elric take note VenomousVixen 01-Aug-01 40
  RE: Eureka! The LOD formula for Attack/Cast Speed. sheepdog 01-Aug-01 5
  Base speed frame data - where can I find it? whereagles 01-Aug-01 7
     Follow the Link Dagni 01-Aug-01 9
         RE: Follow the Link whereagles 01-Aug-01 11
             Yeah, correct (nt) Dagni 01-Aug-01 12
  Oh, minor note Dagni 01-Aug-01 10
  RE: Eureka! The LOD formula for Attack/Cast Speed. Jarulf 01-Aug-01 13
     You're correct... Elric of Gransadmin 01-Aug-01 17
         RE: You're correct... Jarulf 01-Aug-01 20
  Great Work! SmartBoy 01-Aug-01 18
     Do I mind? Dagni 01-Aug-01 19
  RE: Eureka! The LOD formula for Attack/Cast Speed. oneko 01-Aug-01 21
     RE: Eureka! The LOD formula for Attack/Cast Speed. Tenchi 01-Aug-01 23
     RE: Eureka! The LOD formula for Attack/Cast Speed. Dagni 01-Aug-01 34
  Possibly stupid followup question Bun_Bun 01-Aug-01 22
     RE: Possibly stupid followup question Dagni 01-Aug-01 35
  Allow me to add my voice... dok 01-Aug-01 24
  RE: Eureka! The LOD formula for Attack/Cast Speed. Tenchi 01-Aug-01 25
     RE: Eureka! The LOD formula for Attack/Cast Speed. Dagni 01-Aug-01 36
  Does smite work the same as zeal in the formula? petergandalf 01-Aug-01 26
     RE: Does smite work the same as zeal in the formula? PapaSmurf 01-Aug-01 33
  RE: Eureka! The LOD formula for Attack/Cast Speed. Necr0wned 01-Aug-01 27
     IAS matters. Ghostiger 01-Aug-01 29
  A question for you... Addiction 01-Aug-01 28
     RE: A question for you... dkass 01-Aug-01 32
     I'll do assassin tonight kalbear 01-Aug-01 38
  Add my thanks to the list! Ravenix 01-Aug-01 30
  I'll add to the congratulations spam Boltyadmin 01-Aug-01 31
  Very nice Jonathon_Spectre 01-Aug-01 37
  RE: Eureka! The LOD formula for Attack/Cast Speed. JTrain 01-Aug-01 39
  RE: Eureka! The LOD formula for Attack/Cast Speed. Spirea 01-Aug-01 41
  program! Striped_Cat 01-Aug-01 42

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Elric of Gransadmin
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01-Aug-01, 03:59 AM (GMT)
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1. "WOW!"
In response to message #0
 
   Hail Dagnirauko,

That's amazing that you figured it all out so fast, and what you have discovered should prove to be extremely useful to so many people too. Congratulations, and thanks for solving this - and thanks also goes to all those who helped to get this

May the wind pick up your heels and your sword strike true.

The Unofficial LL Forum Etiquette
The Unofficial LL FAQ


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Dagni
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01-Aug-01, 04:27 AM (GMT)
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3. "So fast!?"
In response to message #1
 
   Hail Elric,

You don't want to know how much time I spent in figuring it out Suffice to say it was long enough that I'll never tell anyone how long I spent on it, for fear of ridicule

- Dagnirauko


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VenomousVixen
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01-Aug-01, 04:35 AM (GMT)
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6. "RE: So fast!?"
In response to message #3
 
   Don't look at it that way. When ppl say to me "your guide is like friggin' huge, how much time do you spend on it" I usually respond with something like: "it comes out of the time I would've spent gaming instead". Parity is achieved, except, it's likely that only one of you has done something remotely constructive that can help others.

VV


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Elric of Gransadmin
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01-Aug-01, 05:48 AM (GMT)
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15. "Fast: I didn't expect to see this for weeks to come (nt)"
In response to message #3
 
  


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Slanny
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01-Aug-01, 04:19 AM (GMT)
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2. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #0
 
   Great!
Now I can finally decide with reasonable certainty if socketing a shae rune or a good jewel will be better in my nice weapon

Thanks for working out the formula!

SL


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VenomousVixen
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01-Aug-01, 04:30 AM (GMT)
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4. "I am impressed..."
In response to message #0
 
   ...which I almost never am in the D2 community. Even if somehow your formulas turn out to be wrong in some respect, you seem to have unlocked a key notion in any case: how the game is mathematically applying the concept of "diminishing returns" in all of these cases (whereas in the past, the game didn't do this). It had to be included somewhere now in the formulas, but how so was a mystery. I tip my perfect topaz-encrusted 49% Tarnhelm to you. Excellent work.

Tonight I will review the Zon data I came up with. When I posted it, it was like 5:00am and I needed sleep. A typo or an accounting error of some sort may have crept in unnoticed.

VV


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Dagni
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01-Aug-01, 04:49 AM (GMT)
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8. "Hmm... when you say "tip".."
In response to message #4
 
   ...do you mean that I get that Tarnhelm as a tip for my good work, like a tip for a pizza delivery guy? Or did you just mean a boring old tip of the cap?

Thanks in advance for reviewing the Zon data. You have no idea how annoying it is to have the very last data entry tested not work. If it isn't too much trouble, I'd be happy to have confirmation of the existance of a cap on the lowest possible # of frames, so if you want to hack in an item that gives +50000% Faster Cast and see what you get with that too...

Actually, I suppose the best test of the cap would be to give Fanaticism or a weapon's base speed modifier a ridiculously high bonus, since that wouldn't be subject to any diminishing returns.

- Dagnirauko


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VenomousVixen
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01-Aug-01, 05:34 AM (GMT)
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14. "RE: Hmm... when you say "tip".."
In response to message #8
 
   >Thanks in advance for reviewing the Zon data. You have no idea
>how annoying it is to have the very last data entry tested not
>work. If it isn't too much trouble, I'd be happy to have
>confirmation of the existance of a cap on the lowest possible #
>of frames, so if you want to hack in an item that gives +50000%
>Faster Cast and see what you get with that too...

Rethinking the Zon issue, I'm inclined to think that this is what really happened: when I was testing the last speed boundary for the Zon, I accidentally swapped the wrong item onto my character. Notice that your formula and my data have a difference of 25% (150% vs. 175%) for the last boundary. As it happens, some of the items I was working with were items with 25% casting speed on them. So, I was probly wearing the wrong item but didn't realize it; we should assume your formula is right for this case, and that I simply made a "5 o'clock in the morning" mistake.

As for the cap, I don't think adding more fast cast items to the Zon would help. Looking at the chart, the prior boundary (i.e. of 12 fpc) has a range of ~50% (i.e. 99%-150%), but then after that even if you add in a massive 350% (i.e. 7 times the size of the prior range!) casting bonus, you still can't get lower than 11 fpc. To be blunt, I think we should assume a cap at this point (even if only an "effective" cap rather than an "actual" cap) unless someone can somehow show otherwise.

VV


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Dagni
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01-Aug-01, 05:48 AM (GMT)
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16. "RE: Hmm... when you say "tip".."
In response to message #14
 
   Hmm.. except the difference is 24%, not 25%. (151% vs. 175%). I suppose, depending on how exactly you were testing the boundaries, that it still could've been that same basic type of mistake. E.g. first you tested 176% with the right equipment, then 175% with the wrong equipment.

- Dagnirauko


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VenomousVixen
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01-Aug-01, 06:09 PM (GMT)
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40. "chart error confirmed; Elric take note"
In response to message #4
 
   Zons cast at a rate of 11 fpc starting at 152%, not 176% as I'd said earlier. The last 2 rows of Zon chart should be:
99%-151% = 12 fpc (about 52 Slow Missiles in 25 seconds)
152+% = 11 fpc (about 56 Slow Missiles in 25 seconds)

I'm tempted to try to do the Druid and Sassy charts, but I have too much work to do at the moment, and someone can just generate them from your formula anyway.

Congrats again,
VV


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sheepdog
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01-Aug-01, 04:31 AM (GMT)
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5. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #0
 
   Thanks. I semi-finished testing different bow class speed breaks and am anxious to apply your findings to my data. It should explain the different frame rate break points for the different bow classes. Good work.


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whereagles
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01-Aug-01, 04:40 AM (GMT)
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7. "Base speed frame data - where can I find it?"
In response to message #0
 
   Well this is great But one needs the base speed frame data, which is character and weapon dependent.

In the Arreat Summit, for each character it's listed as a word: e.g. v.slow, slow, normal, fast or v.fast, but how do I know how many base frames that means?

This was prolly aready figured out, so can someone post a link on this? Thx a lot in advance.


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Dagni
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01-Aug-01, 04:57 AM (GMT)
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9. "Follow the Link"
In response to message #7
 
   On the front page of the LL, on the sidebar underneath the heading 'DiabloII' you can click on Information, then scroll down to 'Outdated Articles' and click on the Weapon Speed article. It has basically everything you need to know except the diminishing returns formula that's here.

Or you can follow this link:

http://www.lurkerlounge.com/2i/speeds.shtml

(Of course, at the exact moment I'm posting this, the non-forum part of the LL seems to be down...)

- Dagnirauko


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whereagles
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01-Aug-01, 05:05 AM (GMT)
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11. "RE: Follow the Link"
In response to message #9
 
   Cool thx

By the way, I take it that the 'base weapon speed modifier' number is actually the symmetric of what's listed at the Arreat Summit. E.g. for cutlass you use +30 and pike -20. Is this correct?

Oh and yes, the LL non-forum part seems to be down


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Dagni
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01-Aug-01, 05:07 AM (GMT)
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12. "Yeah, correct (nt)"
In response to message #11
 
  


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Dagni
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01-Aug-01, 05:01 AM (GMT)
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10. "Oh, minor note"
In response to message #0
 
   At the moment, I have no idea how Wereform attack speed is done. All I know is that it is different. I'll probably see if I can make heads or tails of it next.

- Dagnirauko


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Jarulf
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01-Aug-01, 05:12 AM (GMT)
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13. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #0
 
   Nice. Just one small comment. The game itself does NOT in any way uses the formula for number of frames, the:

Frames = {256*(Base + 1)/[(100 + Speed Increase)/100*256]} - 1

Ther is no such formula and none even close to it. That formula is an attempt (very good since it seems accurate) pf people to calculate the actual frames that the game will end up showing. That is why there appears the "strange" round up thing, the game never rounds but rather truncate in cals. It is a result of the game mechanism of keeping track of frames.

As such, I would say the proposed "cap formula" (I still wonder if there really is a cap, not that I doubt it) is similar, an attempt to find a formula matching observations.

Finally, I still have a hard time grasping that fanaticism would add straight in with the weapon modifier. That is just not what I see. Oh well, people seem to claim this is correct and in accordance with what they see, and experience when playing.


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Elric of Gransadmin
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01-Aug-01, 05:53 AM (GMT)
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17. "You're correct..."
In response to message #13
 
   Hail Jarulf,

Integers don't have anything to round up, but if you just truncate where the rounding is indicated and remove that -1 you'll have the same effect, right? It'd be more accurate to how a computer works too. OTOH, I could be very, very wrong - my Mathematical skills went down the toilet about a year ago :\

May the wind pick up your heels and your sword strike true.

The Unofficial LL Forum Etiquette
The Unofficial LL FAQ


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Jarulf
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01-Aug-01, 06:39 AM (GMT)
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20. "RE: You're correct..."
In response to message #17
 
   >Hail Jarulf,
>
>Integers don't have anything to round
>up, but if you just
>truncate where the rounding is
>indicated and remove that -1
>you'll have the same effect,
>right?


Nope, only when there IS a fraction. When there is none, it won't work as you get another example. Imagine 1.2, round up and take minus 1. You end up with the same if you truncate. However, if you have 1.0 and round up and subtract one, it is not the same as 1.0 truncated. That is why it is like it is, round up and subtract 1.


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SmartBoy
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01-Aug-01, 06:17 AM (GMT)
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18. "Great Work!"
In response to message #0
 
   Hi Dagni,

This is absolutely splendid work, and it was just the sort of thing that I've been waiting (anxiously) for. Thanks so much for doing all of the legwork for us... it's much appreciated for us lesser mortals who just program calculators and such.

Do you mind if I incorporate these findings into a new LOD version of the Bow Damage Calculator, please? I will, of course, be sure to give you due credit for your hard work.

Best,
Smarty.


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Dagni
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01-Aug-01, 06:23 AM (GMT)
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19. "Do I mind?"
In response to message #18
 
   I wouldn't even particularly mind if I didn't get credit. Sure, go ahead.

If it's a Bow Damage Calculator, why does it need to know attack speed? ..Oh, sure, I suppose it can give you dmg/sec info.

- Dagnirauko


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oneko
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01-Aug-01, 08:33 AM (GMT)
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21. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #0
 
   Excellent work. Notice that as the sum of your IAS modifiers approaches infinity, your effective IAS approaches 120. This imposes a speed cap dependant on the weapon speed modifier. According to your formula, we should see a 3-frame zeal under these conditions:
Phase Blade: WSM -30
Fanatacism slvl 10: 30%
Sum of other IAS: 194%

Our effective IAS is <194/(1+194/120)> = 74

so {256*(6+1)/<(74+30+30+100)/100*256>} = 3

Heri quoted IAS speeds of 290, so I'm sure he can reach 195 for our speed cap test.

Thanks,
oneko


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Tenchi
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01-Aug-01, 08:53 AM (GMT)
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23. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #21
 
   Haven't been able to access the LL for a day now so a hearty belated congratulations to you! As for how much time you spent on it, I too have spent a lot of time looking at it and you beat me to it so you're waste of time is nothing compared to mine .

As for weapon speed cap... I think we should look at it the way Jarulf said, their is a counter that gets updated each frame, so if their is a cap it should be a cap to the counter incrase, which is effectively your total IAS, BUT it should apply to base+1 and not base. And it should be a multiple if 1/256.

As for werewolf speed, I suspect there is a bug of some kind, like IAS is applied twice or something (or maybe just weapon IAS)


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Dagni
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01-Aug-01, 04:12 PM (GMT)
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34. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #21
 
   Umm.. Heri DID check that already, he said that with Fanat slvl 20, a Phase Blade, and 295% IAS he still had a 4 frame attack. However, I do agree that it is quite wierd for Blizzard to impose an additional cap when, as you say, your effective IAS will never go above 120 from IAS items (though base weapon modifiers and Fanatacism could boost it to a higher total).

- Dagnirauko


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Bun_Bun
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01-Aug-01, 08:50 AM (GMT)
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22. "Possibly stupid followup question"
In response to message #0
 
   First, thanks for expending the skull sweat to get this done.

My query: is an IAS modifier on the weapon treated just like any other IAS modifier (subjecting it to diminishing returns) or does it actually modify the base speed of the weapon?

--
Imagine the most witty and concise verbal gem ever uttered. Now imagine I said it, and quoted it here.


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Dagni
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01-Aug-01, 04:15 PM (GMT)
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35. "RE: Possibly stupid followup question"
In response to message #22
 
   Treated just like any other IAS modifier. Not a stupid question; I was supposed to have mentioned that specifically in the original post. Oops.

- Dagnirauko


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dok
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01-Aug-01, 08:58 AM (GMT)
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24. "Allow me to add my voice..."
In response to message #0
 
   To the chorus of cheers you are receiving. Great work, really.

However much time you wasted, it is less than the sum total of time the ~20 people working on this problem around here would have wasted before figuring this out. So, if you have a charitable bone in your body (and clearly you do) you can consider it time well-spent.

-dok


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Tenchi
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01-Aug-01, 09:13 AM (GMT)
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25. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #0
 
   LAST EDITED ON 08-01-01 AT 09:15 AM (PDT)

Assuming 13/7 and 15/9 is correct, than max weapon speed increase has to be between 75% and 77.8%, so I think it highly likely that 75% is the IAS cap now.

Works for zeal and pike speed too... it's almost surely 75%.


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Dagni
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01-Aug-01, 04:30 PM (GMT)
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36. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #25
 
   Right, sure, thanks. I didn't spend much time thinking about a formula for the cap. At first I was simply thinking that it was something like 'Base/2 + 1' because the only observed caps I had seen at that point was base 6 Zeal - cap 4 and base 14 - cap 8. It was only after I was already most of the way through posting that I noticed that for base 13 it was 7, but for base 15 it was 9. So I just made up a formula or two that fit that data. But a cap of 75 on the Effective IAS makes a lot of sense - well, it fits how Blizzard tends to do things anyway.

- Dagnirauko


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petergandalf
Charter Member
01-Aug-01, 09:20 AM (GMT)
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26. "Does smite work the same as zeal in the formula?"
In response to message #0
 
   Does smite work the same as zeal in the formula? Or is there another piece to the puzzle that needs completion...


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PapaSmurf
Charter Member
01-Aug-01, 03:01 PM (GMT)
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33. "RE: Does smite work the same as zeal in the formula?"
In response to message #26
 
   Remember that smite's base attack speed is 11. Use that in the formula and it seems to work.

-Mike


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Necr0wned
Charter Member
01-Aug-01, 09:27 AM (GMT)
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27. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #0
 
   Will the amount of IAS on your character affect the attack speed of Whirlwind for a barbarian? I know my weapon seem to hit alot more now that I have stuck a shae rune in it, but will things like the sigon's gloves also make it hit more often? Or is WW now just a function of weapon speed and not other IAS gear?


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Ghostiger
Member since 9-Feb-03
01-Aug-01, 11:53 AM (GMT)
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29. "IAS matters."
In response to message #27
 
   It is hard to test accuratly but weapon speed and the GIAS mod have roughly the same effect(im talking -40 here.) This is as the new formula would predict. My post on this is way back in Santuary arcives.


"RAGE AGAINST THE MACHINE" - Fighting the system, with an eye on profit.


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Addiction
Member since 15-Jul-02
01-Aug-01, 09:30 AM (GMT)
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28. "A question for you..."
In response to message #0
 
   First of all, great work on this! I've actually been waiting for somebody to do this for quite some time

Anyway, would you (or anyone else) happen to know the base swing speeds for the Druid and Assassin? Also, have there been any changes for the original 5 classes?

Addiction's Diablo II Statistics Guide -- New Expansion Pack version coming soon!


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dkass
Member since 13-Feb-02
01-Aug-01, 02:44 PM (GMT)
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32. "RE: A question for you..."
In response to message #28
 
   While it isn't complete, my trials with just a druid (and speed 0 weapons) in the werewolf speed thread (here) should be the base values. Here is a summary of the results:

One-handed weapons: 20 (maybe 19 for 1h axes)
Two-handed swords: 21
One-handed thrusting weapons: 20
Two-handed thrusting weapons: 23
Staves and other two-handed weapons: 17

I didn't test any bows, cross-bows or throwing weapons--the one-hand thrusting was from daggers.

Overall, the druid is incredibly slow with weapons (the only decent value is the 2h weapons at 17 and thats still no better than the amazon or paladin). Especially bad is the one handed weapons (but even most of the others are as slow as sorceresses and necromancers).

Thanks Dagni for getting the formula.

P.S. I haven't checked if the rest of my druid form tests work out right.

Ebony Flame


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kalbear
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01-Aug-01, 04:39 PM (GMT)
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38. "I'll do assassin tonight"
In response to message #28
 
   I've been in a computational mood recently and am putting together a guide, so I'll get the numbers tonight, at least for the claw items.


Lillykat - lvl 80 Assassin USWest
Lillybolt - lvl 75 CB/Hydra sorc USWest
Lillykatzchen - lvl 49 poison assassin USWest


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Ravenix
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01-Aug-01, 12:55 PM (GMT)
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30. "Add my thanks to the list!"
In response to message #0
 
   As my signature implies, attack speed (among other types of speed) is very important to me. Great work!!! =)

-----------
Speed Kills


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Boltyadmin
Charter Member
01-Aug-01, 01:55 PM (GMT)
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31. "I'll add to the congratulations spam"
In response to message #0
 
The D2 community owes you a debt of gratitude, Dagni. Great, great job.

You can't believe how many emails I've gotten with "has anyone found the new weapon speed formula yet?"

-Bolty


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Jonathon_Spectre
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01-Aug-01, 04:30 PM (GMT)
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37. "Very nice"
In response to message #0
 
   Thank you for this informative post, it will be of great help to many of us.

Pat
"Oh, look, another unique morning star."
-Darth DeGaussia


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JTrain
Charter Member
01-Aug-01, 05:16 PM (GMT)
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39. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #0
 
   Any idea if the Assassin Burst of Speed skill adds like Fantasm or like other IAS items? The data doesn't seem to fit exactly for my Assassin testing but it fits better assuming BOS is used like Fantasm as opposed to IAS.

Also, any idea how Double Swing attack speeds might work- it's clearly not just a doubling? I'm guessing that the Assassin's dual-claw and the Barb's skill have similar mechanics.

Great work. Thanks again- word.


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Spirea
Charter Member
01-Aug-01, 07:26 PM (GMT)
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41. "RE: Eureka! The LOD formula for Attack/Cast Speed."
In response to message #0
 
   As if you have not received enough compliments, great work!
But this will be the last, at least in this thread, cos I'm going to archive it before it gets lost.

I'll be off to update my speed calculators based on it,
and will provide link to the archive.


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Striped_Cat
Charter Member
01-Aug-01, 09:55 PM (GMT)
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42. "program!"
In response to message #0
 
   So yeah..all U programmers out there start making a program that will calculate frames per second for every weapon so that I may wank upon it!! Hehe..U go guys....ready...set..go!


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